So long 2025 and welcome 2026: Magic and More

It’s late January 2026 and I’m still thawing myself out after a short jaunt to Montreal at the beginning of the month where it was a lovely -16 degrees (Celsius) on the warmest day that I was there! Not that it’s much warmer here as we await another storm to sweep in.

Before January wraps up, let’s take a look at the last year quickly. 2025 was a year of many firsts, some that were great fun and some not so much.

A lot less Magic than before

First, there was definitely a lot less Magic played in our household in 2025. As much as I could try to blame WOTC’s Universes Beyond, the reality is simply that the boys are all grown up and doing their own thing now! And that’s a lot less Magic – at least with their dad. Throw in the fact that Noah is now studying out of province and our regular Commander games have dwindled to a handful. It was much the same with pre-releases as Christian has not gone to one since Tarkir: Dragonstorm. Noah was in the same boat until he attended the Lorwyn Eclipsed one earlier this month.

Add to that the proliferation of Universes Beyond sets and I deliberately skipped a pre-release, the one for Avatar, for the first time in over 10 years in 2025. And I expect that trend to continue this year with more of those sets than traditional Magic lore ones.

We did not even have time for a much of a Christmas Magic season. All we managed to squeeze in was a Tarkir: Dragonstorm box opening. After selecting our packs, we did a sealed event with six of the packs. Christian handily won that little contest with a fast deck. And sadly, that was all the Magic we had time for as the holidays were packed with lots of other activities. It just went by too fast!

Time for some RPGs

So, what to do with all this free time? Well, 2025 was the year that I got back into Dungeons & Dragons in a more regular way. Not having played in decades, the local group TorontoDND scratched an itch but I still missed the campaign side of things. Lo and behold, I actually joined a group with a number of complete strangers and things are going well enough that we are now several months into a campaign, playing roughly every two to three weeks for several hours. A blast so far!

2025 was also the year I tried the new RPG Daggerheart. I joined an intro game but was not immediately won over. It may have had more with the fact that the DM was not particularly strong as one of my DnD group players absolutely loves it. I expect that I may dip my toe into the game again later but not sure that I need another fantasy RPG in my life.

I also tried another RPG called Outgunned! And that was some serious fun! It may have had something to do with the GM but the 80s action movie setting helped propel the game at a fast clip with plenty of silliness and bad one-liners. I managed to get two games in and both were good fun. It remains to be seen if the game will gain enough traction for more games this year. I did pick up the rulebook for both it and the Adventure add-on in the hopes to play more this year.

A quick look at Genesis: Battle of Champions

As far as other card games go, I still keep an eye on Genesis: Battle of Champions, the “Canadian tactical tactical card game” in the hope that it will finally take off. Sadly, 2025 did not appear to have been a good year for it.

Hints and promises of a digital version of the game came and went but have gone quiet in recent months. I suspect that trying to build a video game of this nature with limited resources is the biggest challenge that the company is facing. Particularly if you’re also trying to grow the game’s exposure and get the next set out at the same time. Unfortunately, the latest Kickstarter campaign failed to meet its goals, leaving players waiting to see where the game goes next. Edge of Exile is now looking to get the new set out by locking in enough pre-orders – We’ll have to see if that approach works.

Back to Magic

2025 was the year that Universes Beyond finally insinuated itself fully into Standard. It was something that many predicted as far back as when the first such cards were announced. While I recognize that many will not agree with me (and some in this family don’t), I still have a fundamental issue with the blending of IPs that is now happening across the format.

Having said that, I recognize that Final Fantasy was a great set in many ways. It is lore that I am not familiar with and while the set was quite good, I did not connect with it from that perspective and perhaps more importantly from a wallet one. These sets are simply too expensive for my taste. But I did have fun at the pre-release with Moogles’ Valor, even if I don’t quite know what a Moogle is.

I can only imagine what Final Fantasy could have been had it been a Universes Within set with art and story in tune with Magic’s own lore. As such, I cannot call it my favourite set of the year. That honour instead goes to Tarkir: Dragonstorm. I know many will disagree but dragons are always a lot of fun and the set had some pretty awesome cards.

As for some of my favourite cards of the year, here are a few that come top of mind in no particular order:

Cori-Steel Cutter was so strong that it got banned in Standard. As for Ouroboroid, it is also a potent card but not completely busted. If I can get my hands on one or two, it will definitely make its way into some of my Commander decks. And Aerith Gainsborough was a fun card to have in my Orzhov B01 Clerics deck for Arena. Not a particularly powerful card but it did help my Clerics pack a stronger punch.

As for my favourite deck of the year, I’ll go with my Crimes Pays deck. I don’t play a lot of Black so this was an unusual deck for me. I enjoyed the combination of the Crime mechanic with one forcing my opponents to discard cards from their hand. It felt somewhat unique and while not a Tier 1 deck, still did relatively well.

All right, enough looking back at 2025. It’s now time to focus on 2026.

Family Tradition Ended by WOTC Buy-a-Box Promo Decision

A family tradition is about to end for us! This sounds dramatic but it’s not quite as momentous as you might think. So, what happened?

WOTC this week announced that it is ending its Buy-a-Box program in early 2026. They announced their decision rather quietly in a Wizards Play Network (WPN) post a few days back. Based on “careful review,” they plan to sunset the program with Lorwyn Eclipsed, the first set to come out next year.

The Buy-a-Box program provided a bonus card with each booster box purchased at an LGS. The cards offered were not always spectacular but there some some pretty desirable ones as well. Both Nexus of Fate and Kenrith, The Returned King spring to mind as good examples of some great card to come through the program.

The program ran for 17 years, longer than the family has been playing Magic. No reason was provided for the decision but WOTC does promise new future promotional initiatives:

We remain focused on investing in promotional programs and incentives that drive long-term growth and repeat play in stores. You will continue to see strong in-store support through initiatives that reward player engagement, spotlight new releases, and help you activate your local audience through in-store experiences. We will also continue testing new event structures, support, and promotions to identify and expand your store’s experiences.

So, how does this announcement end a family tradition? Anyone following our adventures knows that we buy a box with every set. Well, almost every set as we put an end to that tradition with The Last Avatar given our lack of interest in the set.

We gather together at our gaming table and crack open the box. We then go around, one at a time, picking up a pack until the box is empty. The real fun then follows. We all together crack a pack and go through our cards. We reveal the Rare and Mythic pulls. We then repeat until we have gone through all the packs. Surrounded by the empty booster wrappers, the final part of the tradition is to give the Buy-a-Box promo card to the person who pulled the least Mythics. While most of these have little value, it was the consolation prize (and it did work out in a few cases!). Some even became favourites. I’m fond of Firesong and Sunspeaker (despite the fact that Noah has it). And Noah built a cats and dogs deck with Rin and Seri, Inseparable. And while we were not playing when Surgical Extraction was the promo, it might have been a nice card to end the opening tradition with.

It is rare for whatever reason that we end up with equal number of Mythics. There is typically one person who does really well while there is also someone disappointed with their pulls (the trial and tribulations of opening booster packs). Sliding the BaB promo over to that person was essentially with some light-hearted teasing.

With Lorwyn Eclipsed coming up next, the boys and I had already talked about resuming the tradition. We are still discussing the timing given that Noah is now out of the province for university but we are looking forward to the new set. Unfortunately, we’ll have to see if we can come up with an alternative tradition for the compensation prize.

Navigating Card Rotation: B01 Standard Orzhov Clerics After Edge of Eternities

Is it me or are new sets coming out faster? I just finished enhancing my B01 Standard Orzhov Cleric Deck with the Universes Beyond: Final Fantasy set cards (granted I was late doing so) and here we are with Edge of Eternities just having come around the corner. Previews and pre-releases have wrapped up so it’s time to take a look at new improvements are possible with the new cards.

With Edge of Eternities also comes rotation. With a number of sets dropping out of Standard, I will lose a number of key cards. The question will be what can we rebuild and how will it affect the effectiveness of the deck. It already was not a Tier 1 deck by a long stretch and I expect that rotation will have a significant impact.

Here is the deck that I’ve been playing in recent days. The cards in red will no longer be valid as of August 1st (or July 29th on Arena). 20 cards in the main deck alone! I don’t have a good feeling about this!

Deck
2 Go for the Throat (BRO) 102
3 Evolved Sleeper (DMU) 93

8 Plains (THB) 250
6 Swamp (THB) 252
3 Shadow-Rite Priest (DMU) 106
1 The Fair Basilica (ONE) 252

3 Scoured Barrens (IKO) 254
1 The Dross Pits (ONE) 251
1 Valgavoth’s Lair (DSK) 271
2 Loran’s Escape (BRO) 14
3 Essence Channeler (BLB) 12
3 Elas il-Kor, Sadistic Pilgrim (DMU) 198
3 Phyrexian Missionary (DMU) 27

2 Authority of the Consuls (FDN) 137
3 Preacher of the Schism (LCI) 113
2 Cavern of Souls (LCI) 269
3 Rosa, Resolute White Mage (FIN) 555
2 Cut Down (DMU) 89
2 Fabled Passage (ELD) 244
2 Minwu, White Mage (FIN) 26
3 Aerith Gainsborough (FIN) 4
2 Sheltered by Ghosts (DSK) 30

Sideboard
1 Grand Abolisher (BIG) 2
1 Skrelv, Defector Mite (ONE) 33
1 Pest Control (BIG) 22
1 Lay Down Arms (BRO) 11
1 The Witch’s Vanity (WOE) 119
1 Starscape Cleric (BLB) 116
1 Krumar Initiate (TDM) 84
1 Sanguine Evangelist (LCI) 34
1 Zoraline, Cosmos Caller (BLB) 242
1 Leyline Binding (DMU) 24
1 Liliana of the Veil (DMU) 97

1 Virtue of Persistence (WOE) 115
1 Moonrise Cleric (BLB) 226
1 Roaming Throne (LCI) 258
1 Anointed Peacekeeper (DMU) 2

Three cards in particular will be tough to replace: Elas il-Kor, Sadistic Pilgrim, Phyrexian Missionary and Shadow-Rite Priest.

But before we all declare that all is doom and gloom, let’s see what space-faring Clerics we have in Edge of Eternities. There are six in total and five of those could work in our Orzhov deck. That’s not a bad start.

The first, Alpharael, Dreaming Acolyte, will simply not work because of its Dimir colours. Moving right along.

Alpharael, Stonechosen, could be a pretty potent card but would require more emphasis in the deck on the new Warp mechanic. It is not a cheap card though, costing Colorless 3 pipBlack pipBlack pip. Looking at the other clerics in the set, none use the mechanic so the only way this would trigger is if a nonland permanent left the battlefield this turn. While possible, I think that this may not trigger often enough to be very effective. But with the deck being so depleted, maybe I will try it and see.

Elegy Acolyte might be a better fit. It is cheaper by a one pip and better fits into the current lifelink focus of the deck. In this case, Void provides an additional 2/2 colorless Robot artifact creature token that could then become the nonland permanents needed to trigger Void effects. Maybe I’ll start with this one in the deck and see how it performs. If it does, I could then try out Alpharael, Stonechosen as well. Then again, there are a few cards I had set aside that I might put into the deck first.

I might add a few copies of Lightless Evangel into the deck if only because it is relatively cheap and can help buff up other clerics around it. But the current deck is not built around sacrificing so there may be little value there. I’ll hold off for now and maybe revisit later.

I’ll start with a few copies of Sunstar Chaplain, to help with the depleted ranks of my deck. Buffing cards up is never a bad thing and the additional ability to tap a target artifact or creature by removing a +1/+1 counter could be an interesting strategy. It is a better fit than the previous cards.

The last new Cleric is Umbral Collar Zealot. It is a cheap creature that plays well with a sacrifice strategy. I’m not sure that this something meant for the deck but I may again not have much of a choice. Sacrificing another creature or artifact to surveil does not sound does not sound particularly appealing. Let’s start instead with some older Clerics and again revisit as needed.

Removal has been updated with a few Murder and Get Lost cards. I don’t have much in terms of combat tricks for now but will see if adjustments are needed.

Lastly, I’ve replaced two lands with the new Planet Lands. Not sure how they will really function in the deck but what have I got to lose at this point?

Deck

  • 3 Murder (J25) 467
  • 2 Bitter Triumph (LXI) 91
  • 2 Sanguine Savior (MKM) 230
  • 4 Essence Channeler (BLB) 12
  • 2 Grand Abolisher (BIG) 2
  • 2 Authority of the Consuls (FDN) 137
  • 3 Preacher of the Schism (LCI) 113
  • 3 Rosa, Resolute White Mage (FIN) 555
  • 3 Starscape Cleric (BLB) 116
  • 2 Minwu, White Mage (FIN) 26
  • 3 Aerith Gainsborough (FIN) 4
  • 2 Sheltered by Ghosts (DSK) 30
  • 3 Sunstar Chaplain (EOE) 40
  • 2 Get Lost (LCI) 14
  • 8 Plains (THB) 250
  • 6 Swamp (THB) 252
  • 1 Susur Secundi, Void Altar (EOE) 259
  • 1 Adagia, Windswept Bastion (EOE) 250
  • 3 Scoured Barrens (IKO) 254
  • 1 Valgavoth’s Lair (DSK) 271
  • 2 Cavern of Souls (LCI) 269
  • 2 Fabled Passage (ELD) 244

Sideboard

  • 1 Pest Control (BIG) 22
  • 1 The Witch’s Vanity (WOE) 119
  • 1 Starscape Cleric (BLB) 116
  • 1 Krumar Initiate (TDM) 84
  • 1 Sanguine Evangelist (LCI) 34
  • 1 Zoraline, Cosmos Caller (BLB) 242
  • 1 Virtue of Persistence (WOE) 115
  • 1 Moonrise Cleric (BLB) 226
  • 1 Roaming Throne (LCI) 258

More to come on the sideboard once I’ve had a chance to take this first version of the new deck out for a spin and I start to make adjustments.

More Frazetta Secret Lair temptation

Let me start by saying that I have so far manage to resist the temptation to buy any of the Frank Frazetta Secret Lair cards. It has not always been easy but I have held strong – Probably for no other reason than the one I gave back when the cards were first revealed: I don’t have a deck where these cards would easily go.

So, what do Wizards of the Coast do? You guessed it! They’ve announced another Frazetta Secret Lair of course! It’s part of this year’s Summer Superdrop releasing on June 9th. Five new cards to be tempted by:

Of the five, the two below are my favourites in terms of art. Chained in particular (on the Deadly Dispute card) is another of Frazetta’s signature pieces. If I recall correctly, it graced one of the Conan books that I read as a kid.

Much like last time, definitely some cool art but no cards that immediately scream out to be added into a deck that I currently have. If nothing else, it makes me appreciate the first Frazetta set even more – particularly now that Dark Confidant is Standard Legal. That card might have gone nicely into my Crime Pays deck.

Anyways, as of tonight, I’m holding strong on buying a Frazetta Secret Lair set. I’ll let you know if things change.

And in case you are interested in a mono-black deck focused around crimes, here is my Crime Pays deck:

Main Deck

  • 2 Tinybones Joins Up (OTJ) 108
  • 2 Tinybones, the Pickpocket (OTJ) 109
  • 1 Mirrex (ONE) 254
  • 4 Deep-Cavern Bat (LCI) 102
  • 2 Vadmir, New Blood (OTJ) 113
  • 2 Kaervek, the Punisher (OTJ) 92
  • 3 Gix, Yawgmoth Praetor (BRO) 95
  • 2 Aclazotz, Deepest Betrayal (LCI) 88
  • 3 Sheoldred, the Apocalypse (DMU) 107
  • 2 Sheoldred’s Edict (ONE) 108
  • 2 Fell (BLB) 95
  • 3 Bitter Triumph (LCI) 91
  • 2 Skullcap Snail (LCI) 119
  • 3 Hopeless Nightmare (WOE) 95
  • 2 Bandit’s Talent (BLB) 83
  • 1 Cursecloth Wrappings (DFT) 81
  • 2 Unstoppable Slasher (DSK) 119
  • 2 Desecration Demon (FDN) 603
  • 2 Demolition Field (BRO) 260
  • 1 Hidden Necropolis (LCI) 275
  • 1 The Dross Pits (ONE) 251
  • 16 Swamp (MH3) 315

Sideboard

  • 1 Gix’s Command (BRO) 97
  • 1 Liliana of the Veil (DMU) 97
  • 1 Gisa, the Hellraiser (OTJ) 89
  • 1 Duress (STA) 29
  • 1 Ruthless Negotiation (BLB) 108
  • 2 Go for the Throat (BRO) 102
  • 1 Vein Ripper (MKM) 110
  • 1 Virtue of Persistence (WOE) 115
  • 1 Hostile Investigator (BIG) 10

Is Final Fantasy a dud Magic TCG set?

First, my apologies for that complete click bait title! I doubt that anyone will call the upcoming Final Fantasy set for Magic: The Gathering a failure (or they will be very few and far between). It has already become the best-selling Magic set of all times and it is still not out for another couple of weeks! I expect that this alone will be enough for Wizards of the Coast to call it a success.

For anyone living under a rock, Final Fantasy is the first Universes Beyond set that will be Standard legal. It comes with an army of fans that have followed the video game dynasty that goes all the way back to 1987! That interest alone has shone a new light on this family’s favourite game and brought waves of new players.

Add in Commander sets, the “Through the Ages” bonus consisting of 64 reprints that have been given a Final Fantasy treatment (including the return of Dark Confidant to Standard) and a number of Secret Lair sets, and this is shaping up to be a massive release for the game. 

So why that title for this post? Simply put, Final Fantasy is not connecting in this family. First, let me set the stage a bit. It starts with the fact that none of us are Final Fantasy fans (please, no hate mail!). I was not a console gamer in my youth and so missed the early games. I remember the hype and noise each time a new installment came out but never played. Similarly, the boys never got into the game despite they growing up with gaming consoles in the house. I’m not sure why but there it is.

Back to why I’m calling it a dud. It starts with my disappointment that Universes Beyond Magic sets are now becoming Standard-legal. I’m just not keen on seeing cards of this set in upcoming Standard games. The boys are equally unimpressed by the set. Like me, they are not familiar with the lore. The art, what initially got Noah into the game so many years ago, is not connecting with him.

The cost is not helping. A Final Fantasy Play Booster box is going for CA$249.99! The Commander decks are selling for CA$549.99 for the set of four and none of them sell for less than CA$120 individually. A single Collector Booster pack is selling for CA$94.99 – That’s over CA$6 a card before taxes! A Collector Booster box is going for CA$1099.99! Note that all prices are from Face to Face as of the day I published this post; 401 Games is slightly cheaper and has a better stock situation at the moment.

Even the pre-release events are more expensive (no surprise given the set prices) than usual. At CA$67.50 per person, this is a more than 30% increase over the recent pre-releases which had cost CA$50 or so. With the tradition that Papa pays for these, this gets to be pretty pricey!

All right, I still have not said why I’m calling the set a dud. Simply because there is no interest in this set in this household. I think I will be the only one going to a pre-release event – I love these events. Noah is emphatically saying no at the moment and Christian is on the fence due to lack of interest and possible work shift conflicts. When was the last time we missed a pre-release out of a lack of interest? Never ever since we started!

Our disinterest is extending to a communal decision not to buy a Play Booster box of the set. This is a long-standing tradition for us and the fact that we are deliberately skipping it is another Has-not-happened-in-a-long-time kind of moment.

And last of all, these Moogles and Chocobos look like they belong in the Pokemon world rather than Magic! And this is from someone who initially thought Bloomburrow might be too cute for Magic!

It is increasingly looking like there will be very little Magic for us this summer (aside from hopefully our regular games). And this is particularly sad because Noah is headed out of province for university at the end of August. It definitely feels like the end of an era! And while I cannot blame Final Fantasy for this, I can certainly blame it for it wiping out one of my favourite family traditions. At least until Edge of Eternities comes out this fall!

Drop us a note and let us know your thoughts!

What’s better than pulling a Chrome Mox?

Today’s question: What’s better than pulling a Chrome Mox from the new Aetherdrift set?

There are definitely a few answers but my immediate thought when I pulled one was the following: I wish I had pulled this from an actual pack rather than on Magic Arena.

Chrome Mox

The art on the new Special Guest version is pretty sharp but what makes the card desirable is that it is pretty potent (like the other Moxes). It lets you exile another card from your hand as it comes in, giving you an extra mana of the same colour as the card you just exiled. Take a look at EDHRec and you can see that there a few interesting combos to work with.

Given it is not legal in Standard and Explorer and is banned in Modern (and Historic that I typically don’t play), I think its use on Arena will be rather limited – one more reason I wish I had pulled a physical copy as I would look to add to one of my Commander decks.

Anyways, I’ll see what I can do with this, perhaps in Brawl. If/when I do, I’ll post the deck…

Aetherdrift Pre-Release Gameplay: Lessons from My Matches

Aetherdrift did not impress me during previews. There was something about this vehicle-heavy race-themed set that just did not connect with me. The story behind it and the new mechanics, Start Your Engines and Exhaust, did not impress me either. But, a pre-release is a pre-release and the best way to discover a new set. I hoped that my first impressions would be proven wrong.

Unusually, Noah could not make the pre-release as he was at a robotics competition all day. So, Christian and I were the only ones to head off (in fact, Noah left the house earlier).

Cracking my six packs revealed a pool that left me wondering what kind of deck I would build. A first glance revealed few clear bombs, aside from The Speed Demon. All my colours were low on creatures, especially, red and blue. Green was strong on creatures but none were absolute or even near bombs. With the heavy reliance on Vehicles and Mounts, a good pool of creatures was key in my mind. I did pull two Verges so not all was lost as I’m a firm believer that good mana is at the heart of all decks. Not that you’d believe that when I decided to go with a 16 land deck.

I ended up with an Orzhov deck (seems to be my colour pair these days) built around The Speed Demon, two Streaking Oilgorgers and flyers like Swiftwing Assailant. There was plenty of removal to hopefully keep me in the game while I built my board.

My first match of the day was against a Simic deck piloted by an actual content creator (Regular_Zach on Twitch if you’re interested). In our first game, I got to see how Exhaust could work. It proved to be a stronger mechanic than I expected, especially as it kept bringing back the pesky Afterburner Expert.

I also found my deck slow to get started (I had a feeling when I built it) and quickly went down in two games. In the second game, I got to hit Max Speed but it was too late to help me deal with a fierce opponent.

My second game was against an old neighbourhood friend of mine. I discovered in our first game that The Last Ride can be a pretty potent threat. But to be, it does need a bit of strategy and willingness to take some risks. Unfortunately, my friend misplayed it causing it to die when it became crewed. It was only upon rereading the card the next turn that we realized that rather than hitting me for 13, it should have died. We agreed to play on and that I would take the win. The match was a long drawn out but fun affair that left us with little time for our next game.

Back to The Last Ride for a moment. For a single Black pip, you get a 13/13 legendary artifact vehicle. The downside is that it will die if you crew it when your life is greater than 12. But you can still play it before that and use it for card draw while reducing your life to below 13. The lower your life, the bigger the threat. It really becomes a potent foe when your life is low. If you play with your life as a resource, it can be quite the threat but beware as it also dies easily to removal.

Unfortunately, I lost the second game in extra time and we settled for the draw.

My third game was simply ugly. In both matches, I was quickly overrun by a Boros deck built around cheap mana creatures and Start Your Engines. At Max Speed, those little creatures suddenly became bigger threats. In my first game, I could only manage two lands and that hampered my progress and quickly sealed my fate. In the second, I had the lands but my deck’s slow speed simply could not deal with the aggro tempo.

While I ended at 0-1-2 and near the bottom of the standings, Christian found his groove and went an impressive 3-0, losing none of his games! And he managed that with a Boros deck (a combination that he does not play very often).

As for Noah and his robotics competition, his team was eliminated in the first tournament round after clawing back with three straight wins after two losses in the preliminaries.

Next up for us will be the Tarkir: Dragonstorm pre-release. I’m definitely looking forward to this one.

Note: The feature image is again generated by AI.

Christmas Commander 2024

A tradition has kicked off for another year. The boys and I had our first Commander game of the 2024 Christmas holiday season after a trip down to the market in preparation for Christmas Eve tomorrow. This afternoon, it was all about slinging spells.

In our first match, I brought a retooled Talrand deck to the fray. Christian brought his Lathril and elves deck while Noah introduced us to Teysa Karlov.

Christian had the strongest start but a couple of counter spells slowed him down. Noah struggled with a lack of black mana while I focused on simply playing lands and laying low. Knowing that Talrand is susceptible to removal, I simply refrained from playing him while I built up enough mana to protect him. Between Noah and I, Christian did not have a chance to really build up much of board presence. Things changed when I lay down Nezahal, Primal Tide. Despite Christian’s urging to remove it, Noah instead continued to focus on his brother.

It was all going to plan until the boys finally decided to work together and Noah played Kaya’s Wrath to wipe the board. I made the mistake of not saving Nezahal (read the card!) and had to discard a number of good cards.

Fortunately, I had enough in hand to quickly rebuild thanks to my Mindsplice Apparatus, Baral, Chief of Compliance and Haughty Djinn. Flyers do win the game when your opponents don’t have any of their own.

So, Talrand will need to sit out the next game, not that I mind as playing Blue is not exactly how I like to play Magic.

Update #1: The boys each found six packs of the Foundations set under the tree. As a result, our Commander games have been interrupted by a sealed event.

Christian did well, pulling three Mythics: Doubling Season, Rite of the Dragoncaller and Ajani, Caller of the Pride. Noah pulled a single Mythic, while I pulled none. Deck building went quickly; the boys are always good at that while I hum and haw a while before I settle on my deck strategy. In this case, I decided on Sultai with Lathril thanks in part to some relatively decent land cards to help with the mana.

Christian and Noah led off. Noah struggled in his first game with too many lands (and not enough shuffling after building his deck). Christian for his part landed both Ajani and Doubling Season quickly. Their second game was much closer but Christian still won.

Christian then faced me. The first game was a quick one with none of my threats really making any difference as Christian’s flyers simply wore me down. In the second game, it was much closer and I ended up taking it. In the third game, it all came down to the final turn but those pesky flyers once again did me in despite my being able to deal with Ajani quickly and ensuring that he did not become a threat.

One more sealed game to come – Noah and I.

Update: We sadly never did have a chance to play any additional games (it’s late February as I write this). I think it’s the first time that the boys and I did not even finish our mini sealed tournament. Christmas went by quickly and I thought we might be able to wrap up in the first few days of January but school and work started up quite fast and we never found the chance to squeeze in that last game. Something we will look to rectify for the next sealed game.

MTG Arena: Best Golden Pack ever?

With Bloomburrow season having started on MTG Arena, it was time yesterday to buy some of the new packs with the gold I have been accumulating in the last few weeks.

I basically start saving my gold about a month before a new set so that I can more quickly build up a collection of cards from the new set. Doing so in Arena also allows me to earn points towards Golden Packs.

Wizards introduced these digital-only packs back in late 2022. Each comes with six cards, all of which will be rare or mythic from a current Standard-legal set. At least one will be mythic. The remaining five all have an independent chance of being mythic as well (1 in 8 odds).

Below is is the one that I cracked open yesterday:

MTG Arena Golden Pack - Sealed - Bloomburrow season

Six mythics! I’ve never seen that before. At best, I have had three. You can imagine that I sat up when I saw this. But which eight would they be?

Here is what I ended with once all those cards had been flipped face up:

MTG Arena Golden Pack - Open - Bloomburrow season

I am going to see if I can build a Standard Izzet deck. The two Otter Wizards are likely to go into it. I am curious to see how both cards perform. Stormsplitter could prove quite powerful especially paired with Bria, Riptide Rogue as any token created would then also have Prowess. Kitsa could be fun as well but I’ll need to find a way to pump up her power to be able to use her second ability.

Anyways, all this to say that it’s always nice to crack open a pack with six Mythics!

Unleashing the Power of Mustelids in Bloomburrow: Card Analysis and Potential Deck Strategies

Many, many years ago, I graduated from university with a Zoology degree. Among my favourite animals are mustelids. For those who are not familiar with this term, it is a family of small carnivorous mammals. It includes weasels, otters, badgers. minks and the fearsome wolverines. Thanks for the lesson, you say, but what does this have to do with Magic, you then ask? Good question, until Bloomburrow previews started, it meant little. But that looks to be about to change.

Previews have just started but we have already seen 11 cards that are related to mustelids. More than half are otters and they are nearly all Wizards. The other creatures are a weasel and a mean-looking badger.

Is there enough to build a deck centered around mustelids? At this point, I’m going to say no unless you ready to go straight into jank territory. Or is there?

These eight creature cards are supported by three additional cards that have good synergy. First up is a sorcery spell, Pearl of Wisdom, that will draw us some cards. Perhaps more interesting is Ral, Crackling Wit. Yes, the Planeswalker from Ravnica appears to have landed in Bloomburrow as an otter.

Finally, the new land Three Tree City, is definitely an auto-include in any typal deck. Unfortunately, its effectiveness is blunted by the fact that the creatures above are not of a single type. Why did Wizards not go as far as assign all of them the mustelid type? I expect we will never know the answer to this question. Three Tree City will still help with Otters but the fact that it’s legendary will prevent using a second to name a second creature type in the same deck.

Looking through these cards, an Izzet build might be possible. Eight cards fit into the deck and could work well enough together to put up a fun deck if nothing else. And let’s not forget that previews are not over yet.

The synergy across these cards lies with Prowess and casting noncreature spells. Ral, Crackling Wit creates counters with Prowess and gains a loyalty counter. Bria, Riptide Rogue and Stormcatch Mentor both have Prowess. And for those creatures that don’t, Bria kindly shares her ability with them. Tempest Angler and Coruscation Mage both also have abilities that trigger when a noncreature spell is cast. Alania, Divergent Storm, also fits into the deck but the random effect can give you a nice upside just as easily as give you nothing or worse give your opponent a card with nothing in return.

Pearl of Wisdom will help keep your hand full of cards, hopefully many being noncreature spells. And given that most of these are Otters, the deck will certainly have a Three Tree City or two in it as well.

Lastly, there are a couple of Otters in the Wilds of Eldraine set. Both could be worthy additions to the deck as well. For the record, there are two other older mustelid cards that will be Standard legal after the release of Bloomburrow but they are both Green. Maybe a Temur build is the way to go, especially as it also allows us to add Hugs, Grisly Guardian, a fearsome looking badger.

Other colour combinations do not appear to have the same number of supporting cards. At this point at least, it looks like the Mustelid typal deck will need to be Izzet or Temur with little other choice otherwise.

I’ll keep an eye on further previews to see how much closer we can get to a functional and hopefully half decent Mustelid deck.