More Dungeons & Dragons in 2025

If you follow this blog, you have read how the boys are growing up and more and more doing their own thing. As much as I miss the days where it was Magic all the time, this is how it should be. Still, I do miss the game and have been slow to get into going to the LGS on my own (maybe that should have been my New Year’s resolution).

One thing that I have been doing once in a while is play some Dungeons and Dragons. As far back as 2022, I have played a couple of events a year through TorontoDnD, a local organization that runs a variety of events, mostly one-shots, at various locations through the city. In fact, I just signed up for my first event for the year and am hoping to play more often than I have in the past. It always makes for a fun evening.

Dungeons & Dragons party facing a dragon

I first played Dungeons and Dragons when I was a teenager. To date myself a bit (or a lot), most of my time playing was with the books that had the orange spine (Advanced Dungeons & Dragons) although my very first campaigns were run using the basic rules (the red box first released in 1983, I think). Along with the Player’s Handbook and Dungeon Master’s Guide, I had the Monster Manual, the Fiend Folio, and the Oriental Adventures book. I unfortunately let them go before having kids (the good old “I don’t play anymore and don’t think I ever will again”)” story).

Both boys got into the game a few years back. I remember one notable campaign that Christian ran for us one summer at a cottage. Along with the three of us, we had the two cousins. Sitting at the picnic table on a hot summer day between swims at the lake, it was definitely good fun!

Noah in particular got into the game at school and owns many of the 5th edition books. He loves the settings books but I don’t think he’s ever run any campaigns using them. He still plays with a school group where he is the DM. And I’ve borrowed his Player’s Handbook from the time I got back into the game to create characters and relearn the game for my outings.

With the new 5.5 edition that launched last year, I took the plunge and bought the new Player’s Handbook as TorontoDnD is making the switch over to the updated rules next month. I got it on Boxing Day when there was a bit of sale on the books.

More recently, while visiting some friends, I mentioned that I was getting back into the game and one of my friends mentioned that he used to play when he was younger. While he unfortunately does not live close by, we have talked about running a small game the next time he comes to visit. Between him and another friend who sometimes joins me at the TorontoDnD events, we have the start of a group. Maybe I can interest the boys to join us as well. Or I can try to convince one of the boys to run a campaign for us. I should also put more effort into finding a more permanent group to play with so that we can start some longer campaigns.

This is all to say that you may see some Dungeons & Dragons content start to pop up on the site as our gaming diversifies a bit more this year. Don’t worry though, more Magic is on the way!

Christmas Commander 2024

A tradition has kicked off for another year. The boys and I had our first Commander game of the 2024 Christmas holiday season after a trip down to the market in preparation for Christmas Eve tomorrow. This afternoon, it was all about slinging spells.

In our first match, I brought a retooled Talrand deck to the fray. Christian brought his Lathril and elves deck while Noah introduced us to Teysa Karlov.

Christian had the strongest start but a couple of counter spells slowed him down. Noah struggled with a lack of black mana while I focused on simply playing lands and laying low. Knowing that Talrand is susceptible to removal, I simply refrained from playing him while I built up enough mana to protect him. Between Noah and I, Christian did not have a chance to really build up much of board presence. Things changed when I lay down Nezahal, Primal Tide. Despite Christian’s urging to remove it, Noah instead continued to focus on his brother.

It was all going to plan until the boys finally decided to work together and Noah played Kaya’s Wrath to wipe the board. I made the mistake of not saving Nezahal (read the card!) and had to discard a number of good cards.

Fortunately, I had enough in hand to quickly rebuild thanks to my Mindsplice Apparatus, Baral, Chief of Compliance and Haughty Djinn. Flyers do win the game when your opponents don’t have any of their own.

So, Talrand will need to sit out the next game, not that I mind as playing Blue is not exactly how I like to play Magic.

Update #1: The boys each found six packs of the Foundations set under the tree. As a result, our Commander games have been interrupted by a sealed event.

Christian did well, pulling three Mythics: Doubling Season, Rite of the Dragoncaller and Ajani, Caller of the Pride. Noah pulled a single Mythic, while I pulled none. Deck building went quickly; the boys are always good at that while I hum and haw a while before I settle on my deck strategy. In this case, I decided on Sultai with Lathril thanks in part to some relatively decent land cards to help with the mana.

Christian and Noah led off. Noah struggled in his first game with too many lands (and not enough shuffling after building his deck). Christian for his part landed both Ajani and Doubling Season quickly. Their second game was much closer but Christian still won.

Christian then faced me. The first game was a quick one with none of my threats really making any difference as Christian’s flyers simply wore me down. In the second game, it was much closer and I ended up taking it. In the third game, it all came down to the final turn but those pesky flyers once again did me in despite my being able to deal with Ajani quickly and ensuring that he did not become a threat.

One more sealed game to come – Noah and I.

Update: We sadly never did have a chance to play any additional games (it’s late February as I write this). I think it’s the first time that the boys and I did not even finish our mini sealed tournament. Christmas went by quickly and I thought we might be able to wrap up in the first few days of January but school and work started up quite fast and we never found the chance to squeeze in that last game. Something we will look to rectify for the next sealed game.

Standard Lethal Combo in mono-Black

Since the mechanic Crime was introduced in Outlaws of Thunder Junction, I have off and on been playing a mono-black deck in Standard B01. I used the launch of the following sets, Bloomburrow, Duskmourn and Foundations, to see if I could improve on the deck as it is not, despite being fun to play, a Tier 1 deck by any stretch of the imagination.

Since its inception, I have tweaked the deck only a little bit. Among the recent additions are Fell and Bandits’ Talent. The first is a decent creature removal spell and the second fits nicely into the theme of the deck. Another key addition is Unstoppable Slasher from Duskmourn, a card that many decks have a hard time removing permanently.

With Foundations, I again went back to see if there was something I could again add to the deck. While nothing leaped out, I did decide to pair up Unstoppable Slasher with Bloodletter of Aclazotz. I will not claim credit for this impressive combo but will definitely vouch for its effectiveness after feeling its effects first hand.

Why is this combo so powerful? When Unstoppable Slasher deals combat damage to your opponent, they lose half of their life, rounded up. Then, Bloodletter of Aclazotz does its thing and doubles that damage. Between the two of them, that’s fatal damage! Granted it does require that both cards be on the battlefield and that Unstoppable Slasher deal player damage, but it’s not hard to line this up.

Other core pieces like Tinybones, the Pickpocket, Deep-Cavern Bat and Hopeless Nightmare remain in the deck. I’ve also started looking at sideboard additions to see if I can move this deck up to B03.

Here is my latest mono-Black B01 Standard ‘Crime Does Pay’ deck:

Deck

  • 1 The Dross Pits (ONE) 251
  • 16 Swamp (MH3) 315
  • 2 Tinybones Joins Up (OTJ) 108
  • 2 Tinybones, the Pickpocket (OTJ) 109
  • 1 Mirrex (ONE) 254
  • 4 Deep-Cavern Bat (LCI) 102
  • 2 Demolition Field (BRO) 260
  • 2 Vadmir, New Blood (OTJ) 113
  • 2 Kaervek, the Punisher (OTJ) 92
  • 3 Gix, Yawgmoth Praetor (BRO) 95
  • 2 Aclazotz, Deepest Betrayal (LCI) 88
  • 3 Sheoldred, the Apocalypse (DMU) 107
  • 2 Sheoldred’s Edict (ONE) 108
  • 2 Fell (BLB) 95
  • 3 Bitter Triumph (LCI) 91
  • 2 Skullcap Snail (LCI) 119
  • 3 Hopeless Nightmare (WOE) 95
  • 1 Hidden Necropolis (LCI) 275
  • 2 Bandit’s Talent (BLB) 83
  • 1 Vein Ripper (MKM) 110
  • 2 Unstoppable Slasher (DSK) 119
  • 2 Hostile Investigator (BIG) 10

Sideboard

  • 2 Gix’s Command (BRO) 97
  • 2 Liliana of the Veil (DMU) 97
  • 2 Gisa, the Hellraiser (OTJ) 89
  • 2 Duress (STA) 29
  • 2 Ruthless Negotiation (BLB) 108
  • 2 Callous Sell-Sword (WOE) 221
  • 2 Go for the Throat (BRO) 102
  • 1 Virtue of Persistence (WOE) 115

1v1 Commander: Squirrels demolish Ruhan

Noah and I tend to make sure we have a Magic deck or two when we travel. So, when it was time to visit a few universities to help decide which one to apply to, we settled on Commander decks. My wife still does not play (nor do I expect that she ever will or if she does, it will be one of those Hell has frozen over scenarios!) so it was 1v1.

We settled in and revealed our decks to each other. He brought his Chatterfang, Squirrel General deck and I brought my Ruhan of the Fomori deck. Let’s just say that it was not a fair matchup! Tokens everywhere against lumbering giants looking to get equipped before heading off to battle. It was not pretty.

You know that meme, perfectly illustrated by Cardboard Crack, about 15 squirrels taking on Emrakul? Well, you even fewer to take on Ruhan!

Cardboard Crack Emrakul vs Squirrels

We played three games. Not only did I lose all three but none were even close. In fact, all three games took less than hour. And then Noah simply asked, “Do you want to switch decks?” I turned the offer down, knowing that it would just be as one-sided.

Next time, a bit more planning may be required to avoid these kinds of matches! Or do I try for an outright Squirrel ban in the house?

Cartoon credit: Cardboard Crack

Standard B01 Orzhov Cleric Deck With Foundations

We’re less than a week away from Pre-Release events for Magic’s latest set. Foundations is an interesting that will remain Standard Legal until at least until 2029.

As usual, when a new set comes out, I take a look at what new Clerics are in it to plan for any adjustments to my Standard B01 Orzhov Cleric deck. Whereas Duskmourn only offered three new cards, Foundations brings eight new cards for consideration, three being completely new and five being reprints from previous sets. Seven are playable in an Orzhov deck, with only Vizier of the Menagerie, falling out of immediate consideration being a green card.

Let’s first take a look at the new cards.

Hinterland Sanctifier will fit nicely into decks focused on Lifegain but aside from being a cheap 1/2 at a single , I’m not sure that it is a compelling addition or replacement for Evolved Sleeper in the one mana slot.

Infernal Vessel is a little more interesting. For Black pip, you get a 2/1 that comes back as a 4/3 Demon Cleric when it dies. With the right other cards on the battlefield, it could be a worthwhile addition. I think I will try it but I’m not sure what to pull out for it. I don’t think it is strong enough to replace either Shadow-Rite Priest or Elas il-Kor, Sadistic Pilgrim. Maybe I pull Essence Channeler or Phyrexian Missionary but both have proven useful. I’m leaning instead to cutting Moonrise Cleric, a three mana card.

Sun-Blessed Healer is an interesting card. A close look at it and you realize that it is very similar to Phyrexian Missionary. The main difference is that it can bring back any target nonland permanent for a kicker whereas the Missionary can only bring back a creature for Black pip. More flexibility but at a cost of two white pips. In this deck, it really does not make a big difference as it comes down to the mana I have available to work with. My statistics days are far behind me but something tells me that I should stick with Phyrexian Missionary.

Let’s take a look at the reprints.

Ayli, Eternal Pilgrim is a card I will want to try out. a 2/3 with Deathtouch for Black pip is not bad but the Sacrifice options offer some good options. Gaining a bit of life could trigger a few abilities, eg, another +1/+1 counter on Essence Channeler, or some useful removal, albeit with a difficult condition, namely having 10 more life than my starting total.

Marauding Blight-Priest is a pretty simple card. I think I will try it as an alterative to Moonrise Cleric if that card is not replaced by Infernal Vessel or something else.

Nullpriest of Oblivion is less compelling. It functions like Phyrexian Missionary in that paying its Kicker cost lets you bring back a creature. Except that it comes in with weaker stats and its Kicker is a much heavier price at Black pip compared to Black pip. Maybe I’ll dust it off at the next rotation if I still want the ability to bring creatures back from my graveyard.

One change that I made during Duskmourn that I did not mention before was that I retooled the mana base, taking out the three Three Tree City in favour of The Fair Basilica, The Dross Pits Scoured Barrens, and Valgavoth’s Lair. I may tweak it further with one or more Secluded Courtyards when Foundation comes out.

I’ve also added a few more cards to the Sideboard in the anticipation that I may try this in B03 at some point.

Here is what I will try out (3 Infernal Vessels instead of Moonrise Cleric) when Foundations comes out:

Deck:

  • 3 Infernal Vessel (FDN) 63
  • 2 Go for the Throat (BRO) 102
  • 2 Anointed Peacekeeper (DMU) 2
  • 2 Fell (BLB) 95
  • 3 Evolved Sleeper (DMU) 93
  • 3 Shadow-Rite Priest (DMU) 106
  • 2 Loran’s Escape (BRO) 14
  • 3 Essence Channeler (BLB) 12
  • 2 Elas il-Kor, Sadistic Pilgrim (DMU) 198
  • 3 Phyrexian Missionary (DMU) 27
  • 2 Annex Sentry (ONE) 2
  • 3 Preacher of the Schism (LCI) 113
  • 2 Cavern of Souls (LCI) 269
  • 2 Roaming Throne (LCI) 258
  • 2 Metropolis Reformer (MAT) 4
  • 2 Cut Down (DMU) 89
  • 8 Plains (THB) 250
  • 6 Swamp (THB) 252
  • 1 The Dross Pits (ONE) 251
  • 2 Fabled Passage (ELD) 244
  • 1 The Fair Basilica (ONE) 252
  • 1 Forlorn Flats (OTJ) 258
  • 2 Scoured Barrens (NEO) 274
  • 1 Valgavoth’s Lair (DSK) 271

Sideboard:

  • 2 Grand Abolisher (BIG) 2
  • 1 Skrelv, Defector Mite (ONE) 33
  • 1 Pest Control (BIG) 22
  • 2 Lay Down Arms (BRO) 11
  • 1 The Witch’s Vanity (WOE) 119
  • 2 Sanguine Evangelist (LCI) 34
  • 1 Zoraline, Cosmos Caller (BLB) 242
  • 1 Leyline Binding (DMU) 24
  • 2 Liliana of the Veil (DMU) 97
  • 2 Virtue of Persistence (WOE) 115

The future of Magic with Universes Beyond

With Wizards’ announcement this week that Universes Beyond sets would be Standard Legal starting in 2025, I give you a glimpse at the future of Magic (courtesy of the very funny @Cardboard_Crack):

This little strip captures everything that I think is wrong with this move and does a much better job of explaining exactly why than I ever could.

Wizards did add that the change only applies to sets releasing in 2025 and later. This means that existing sets, including the recent The Lord of the Rings: Tales of Middle-earth and Assassin’s Creed will not become legal for Standard. In the grand scheme of things, this is completely irrelevant and does little to change what I think is an extremely disappointing development.

Source: @Cardboard_Crack

Spider-Man and More: Upcoming Marvel Sets in Magic: The Gathering (And my thoughts)

We’ve known for nearly a year that Marvel superheroes and supervillains were coming to Magic: The Gathering. The partnership between Marvel and Wizards of the Coast was first announced on October 23rd 2023. While there has been sporadic information since then, this week, the taps started to open in a more meaningful way with two major announcements.

First up is a number of new Secret Lair sets collectively announced as the Marvel Superdrop. Five sets were announced, each around a specific superhero: Black Panther, Captain America, Iron Man, Storm, and Wolverine. Each of the sets features one superhero card (a legendary creature), and four spells. There are some great reprints, including a few pricey ones Commander’s Plate in the Iron Man set, Ice Storm in the Storm one, and The Ozolith in the Wolverine set.

For example, the Marvel’s Captain America set comes with the following:

One more – Here is what you’ll find in the Marvel’s Wolverine set:

Wizards has also revealed that the first Marvel set will be focused on Spider-Man. The release date is sometime in 2025. No word yet on exactly when but I’m wondering if it could come out in the summer around the same time as Core sets used to come out. Or could it be in the tail-end of the year, just in time for the holidays? Maybe we’ll find out at MagicCon: Las Vegas at the end of the month.

As you probably know by now, I’m not a fan of Universes Beyond (and don’t get me started on Secret Lair sets). It fundamentally feels weird to me to have a deck where the cards are so thematically different. I cannot see Wolverine lining up next to Ajani or Ruhan. It will always feel strange to me. Granted that Magic sets have ranged quite a bit in this space but they have almost always felt inter-connected into one larger world or universe, especially with Planeswalkers and the stories behind them.

I think that my fundamental issue is with slamming together disparate established universes. It harkens back to cross-overs in comics. Most of these, going as far back as when I was an avid collector, was just how forced some of these were. Anyone remember DC vs. Marvel in the 1990s where they went as far as blending characters (Dark Claw was a blend of Batman and Wolverine for example)? Or Aliens vs Predator or Star Trek and Green Lantern? Some worked but more were just painful in my opinion.

Talking to the boys yesterday as well as in the past, they don’t have the same hang up as I do. Christian actually pointed out something that really made sense: “People don’t like Universes Beyond until there is a set that they like.” And I will confess that Marvel coming to Magic does have me more excited than any other such set before. Count me in for Spider-Man!

Maybe we need a couple of new formats to address this. The first would be inclusive of Universes Beyond sets and the second would focus exclusively on cards not in Universes Beyond. The first would allow you to throw everything in while the second would provide an answer to the purists among us. There will still be sets that will invite debate. For example, where does The Lord of the Rings sets fit? It is one of those sets that thematically slots into Magic better than some other sets we have seen (eg, the recent Outlaws of Thunder Junction). I know that this will be something that will be discussed around our game table.

As always, I invite everyone to chime in with their thoughts.

Family Magic lands on Bluesky

Just a short note to let anyone and everyone that you can now follow our family adventures in the land of Magic: The Gathering on Bluesky.

You can click on the small blue butterfly at the top of the right-side column at any time to see the feed and follow us there if it’s convenient for you.

And now back to our regular programming…

Building an Izzet Otter Typal deck for Arena S01

When Bloomburrow previews began, I got excited about building some kind of mustelid typal deck. To save you a click back to the original article, mustelids are a family of small carnivorous mammals. It includes weasels, otters, badgers. minks and the fearsome wolverines. 

I realized that I have not shared any mustelid decks since then. I’ll remedy that today.

A quick search reveals that there are 22 mustelid cards in Standard. Not much has changed since my last article with these being mostly otters with a sprinkle of badgers and weasels. The entire colour wheel is represented but most cards fall in Blue and Red. So no big surprise, I built on my original idea, an Izzet Otter Prowess deck. It’s gone through a few iterations and this is what the current deck looks like:

Deck

  • 3 Seize the Secrets (OTJ) 64
  • 3 Bria, Riptide Rogue (BLB) 379
  • 1 Tempest Angler (BLB) 235
  • 4 Stormcatch Mentor (BLB) 234
  • 2 Ral, Crackling Wit (BLB) 230
  • 4 Coruscation Mage (BLB) 131
  • 3 Stormchaser’s Talent (BLB) 75
  • 2 Pearl of Wisdom (BLB) 64
  • 3 Valley Floodcaller (BLB) 79
  • 3 Shore Up (DMU) 64
  • 3 Stasis Field (MOM) 79
  • 2 Into the Flood Maw (BLB) 52
  • 2 Long River’s Pull (BLB) 58
  • 2 Demonic Ruckus (OTJ) 120
  • 10 Island (THB) 251
  • 1 Lilypad Village (BLB) 255
  • 6 Mountain (THB) 253
  • 1 Restless Spire (WOE) 260
  • 2 Spirebluff Canal (OTJ) 270
  • 3 Swiftwater Cliffs (NEO) 277

Sideboard

  • 2 Kitsa, Otterball Elite (BLB) 54
  • 2 Stormsplitter (BLB) 154
  • 3 Meeting of Minds (MOM) 66
  • 2 Freeze in Place (WOE) 50

Now, the big question: How does it play? Let’s start by saying that this is far from a Tier 1 or Tier 2 deck. As it stands today, it has only won 35% of the time with an 18-33 record. The deck can be quite explosive but can also be frustrating when you either don’t get your creatures onto the battlefield or they don’t last long enough for Prowess to kick in.

There are a couple of potential improvements:

  • Make the deck more aggressive by dropping the Stasis Fields in favour of Monstrous Age
  • Drop Bria, Riptide Rogue in favour of a couple of creatures (Elusive Otter perhaps) and a couple of spells
  • Cut a land more and add an additional spell

As for next steps, I’m going to play with the recommendations above and add this deck to my deck portfolio here on the site where I can easily update it as I make changes.

If you’re playing an Izzet Otter deck, drop me a note below and let me know what has worked for you.

Duskmourn Clerics: Worth Adding to Your Standard B01 Orzhov Cleric Deck?

A new set means that it’s once again time to see how we might possibly improve our Standard B01 Orzhov Cleric typal deck. Unfortunately, Duskmourn: House of Horrors only brings three new Cleric cards to Standard. Commander players will find an additional five, mostly reprints, in the pre-constructed decks. I guess that clerics are not very welcome on a plane ruled by a demon although Valgavoth might have been more open minded about clerics who worshiped at its feet, especially if they were willing to suffer for him.

Let’s take a closer look at these new Clerics. All three new Standard Clerics are Black cards. There are no Mythics or Rates, only one Uncommon and two Commons.

Valgavoth’s Faithful is a cheap card at only Black pip for a 1/1. But unlike many such cards, it comes with an activated ability that costs Black pip that could be very useful in bringing back a more expensive card later. But it will either require protection until then or a later play.

Fanatic of the Harrowing is not jumping out at me either. For Black pip, you get a 2/2 that forces card discards. It might get you a card back but this is the type of card that is just too situational in my opinion. In the right circumstances, it can be useful but it can also prove to be useless. For example, my opponent could have no cards in hand or I could be forced to discard something that I would rather hang on to. It won’t displace anything in my deck at this cost.

Resurrected Cultist is bit cheaper than Fanatic but offers less for it. A 4/1 is likely destined for a quick death and bringing it back with Delirium only means another quick death. It is again a card that does not offer better value than existing Clerics.

While I may play with all three just to see if I’m wrong, my initial thought is that the deck will remain unchanged for now. If it changes, it may be to bring other cards in. For example, Sanguine Savior has disappointed and is on the chopping block. But I doubt that it will make room for a Duskmourn Cleric.

So, no changes to the current deck:

  • 3 Go for the Throat (BRO) 102
  • 2 Anointed Peacekeeper (DMU) 2
  • 2 Valorous Stance (OTC) 88
  • 3 Evolved Sleeper (DMU) 93
  • 3 Shadow-Rite Priest (DMU) 106
  • 2 Essence Channelers (BLB)
  • 4 Starscape Cleric (BLB)
  • 2 Loran’s Escape (BRO) 14
  • 2 Moonrise Clerics (BLB)
  • 2 Elas il-Kor, Sadistic Pilgrim (DMU) 198
  • 2 Phyrexian Missionary (DMU) 27
  • 2 Sanguine Savior (MKM) 230
  • 3 Preacher of the Schism (LCI) 113
  • 2 Roaming Throne (LCI) 258
  • 2 Annex Sentry (ONE) 2
  • 8 Plains (THB) 250
  • 7 Swamp (THB) 252
  • 2 Forlorn Flats (OTC) 258
  • 3 Three Tree City (BLB) 264
  • 2 Fabled Passage (BLB) 252
  • 2 Cavern of Souls (LCI) 269

Sideboard:

  • 2 Cut Down (DMU) 89
  • 2 Chaplain of Alms (MID) 13
  • 1 Essence Channeler (BLB)
  • 2 Skrelv, Defector Mite (ONE) 33
  • 2 Liliana of the Veil (DMU) 97