Goodbye stickers and Attractions from Unfinity!

It’s not often that entire mechanics get banned but that’s exactly what happened with the latest banned and restricted announcement. Before revealing which mechanics, yes, not one but two, will no longer be able to grace your pauper, legacy and vintage decks, let me just say that I am not sorry to see them go. So, without further ado and assuming that you came here to get your banned and restricted announcement rather than from more official channels, gone are Attractions and stickers, both from the Unfinity set that came out in October 2022.

If there ever was a time that Maro was right when he said that “This product is not for you,” this was it. Insert whatever product you want in that sentence and there will always be some things that are not for you. The Magic ‘un’ sets are such a product for me. And the latest one, Unfinity, was even less of one than previous ones. I simply did not like the mechanics and concepts it introduced.

Forcing unsets into legal formats with the retirement of silver borders was a poor decision in my mind. Right out of the gate, it introduced unnecessary complexity with the new acorn and non-acorn cards. Acorn cards were not legal in Constructed formats unless specifically allowed (so, no easily discernible border and a bunch of exceptions on top of that). Magic is already a complicated game; there is no need to introduce more especially when it is so haphazard.

And even more of a head-scratcher were stickers. We (okay, I) spend all this time making sure our (my) cards remain in pristine order and now Magic wanted to stick things on them. Say what? Hard pass, even in the name of silly fun (call me a humbug, my kids already do!). Stick them on the sleeves instead, you say. Yeah, that could work but still annoying. Your cards end up looking garish! And if there is one thing I don’t like, it’s garishness (is that even a word?).

Unfinity also came with Attractions. These were a new type of card that did not go into your main deck but into a different one called the Attraction deck. They did not even have normal Magic backs. They were artifacts but without a mana cost. And no, you did not cast them but relied instead on other cards to bring them into play. They also had lights numbered 1 through 6 in the lower right corner used to decide if an action triggered based on die roll. Just writing all this made my head hurt!

I had no interest in such mechanics. The boys were equally unimpressed and we simply skipped the set. As Maro had said, this was not a product for us. But with the new rules that some of these cards could make it into “traditional” formats, there was the chance that you could run into some of these cards in a regular game. Kind of like now when you run into a Dr. Who or Warhammer 40K card in a Commander game (Still feels odd to me but that’s a topic for another day).

The set also came with other mechanics. If you want to read more about them, check out the original article outlining all the Unfinity mechanics.

It all felt very forced and the acorn cards felt like an attempt to extend the life of the set by jamming some of the cards into other formats. So, this family let our wallets speak and skipped the set. And frankly never looked back on it until this ban announcement.

WOTC acknowledged that its experiment with unset cards went too far. It also confirmed that we will not see something similar again in the future:

When we released Unfinity, we knew that its partial legality in Magic‘s broader formats was an experiment with risks. The concept of widening a set’s appeal to more players is at its core a good one. Moving forward, we won’t be revisiting this kind of experiment any time soon.

Not all mechanics are great. For every one that enriches the game, there are some that instead take away from the game. It’s good to see that WOTC has finally recognized that Unfinity had no business being legal in regular formats and being anything more than an unset.

All right, enough old man ranting for one day!

Easy come, easy go for the monkeys!

It was Outlaws of Thunder Junction pre-release time yesterday. As per tradition, we headed off to play at Face to Face (no more pre-releases in the North now that North of Exile has permanently closed). Christian went 2-1 with a bye while Noah and I went 1-2 but we did have fun as usual. Maybe a story for another time but Noah was somewhat annoyed when one of the players he faced did not want to split the two packs as most people do (especially as he lost).

Christian also took the opportunity to sell a few cards as he is building a new Commander deck who will be fronted by Rakdos, the Muscle. Definitely a Commander suited for the type of games that he likes with his ability to sacrifice another creature to go exile cards equal to its mana value from the top of target player’s library so that you can play them until your next end step.

Unfortunately for him, he did not pull Rakdos, the Muscle at the pre-release or from the box that we always crack open. But it so happens that Noah did, even pulling the Showcase version. I expect that there will be some intense negotiations in the next few days.

To build up his deck, Christian sold some cards while at F2F. Among them were two monkey pirates that caused some grief about a year ago. Yes, Christian sold his two Ragavan, Nimble Pilferers! He got a price that he was satisfied with as well. And with the way WOTC seems to be reprinting most good cards with wild abandon, I expect that the price may continue to drop as it reappears in some future sets (perhaps in Modern Horizons 3 later this summer?).

I’ve always told the boys that these are their cards and that they can do what they want with them. This is even more relevant now that one of them is an adult. But I wish he had said he would sell them and given Noah a chance to get his hands on one after last year’s drama.

Noah now has a part-time job and could easily have either traded some other cards for one or bought it off his brother. Fortunately, time has rubbed some of the sting out and Noah did not look too upset to hear that the monkeys had left the building.

Especially after the Curse of the Box Opening turned to Christian this time around. While Noah pulled seven Mythics and I another five, Christian only pulled two. I pulled what is at the moment the most valuable, a Terror the Peaks (my second as I also have the one from Core Set 2021. Almost enough to take the sting out of the fact that there are no Clerics in this set.

Anyways, all this to basically say that the monkeys came, they spent a bit of time with us and have now left for some new adventures. They leave behind a very angry-looking Demon Mercenary that I do not look forward to facing in one of our future Commander games.

Standard B01 Orzhov Cleric Typal in Outlaws of Thunder Junction

This will be a very short installment in our Standard B01 Orzhov Cleric Typal adventure. While with a new set comes the promise of new cards and hopefully a strong deck, this latest set fails to deliver. Why? you ask. Well, simply put, there are no Clerics in Thunder Junction. Nary a one! Not even one! But it still finds room for squirrels? Don’t believe me? Have a look at Scryfall and see for yourself.

I’ll take a look at other cards that could slot into the deck to work alongside the clerics. Maybe I should look at the new Saddle mechanic. Can you imagine the fear when a Cleric mounted on a Bounding Felidar, a Bridled Bighorn or a Caustic Bronco comes riding at their opponent?

More seriously, I think I may look at the new Commit a Crime mechanic and see what options there might be.

For now, here is my unchanged Orzhov Cleric Typal deck:

  • 3 Infernal Grasp (MID) 107
  • 2 Anointed Peacekeeper (DMU) 2
  • 2 Valorous Stance (VOW) 42
  • 3 Evolved Sleeper (DMU) 93
  • 3 Shadow-Rite Priest (DMU) 106
  • 2 Voice of the Blessed (VOW) 44
  • 4 Lunarch Veteran (MID) 27
  • 2 Loran’s Escape (BRO) 14
  • 2 Markov Purifier (VOW) 241
  • 2 Elas il-Kor, Sadistic Pilgrim (DMU) 198
  • 2 Phyrexian Missionary (DMU) 27
  • 2 Sanguine Savior (MKM) 230
  • 3 Preacher of the Schism (LCI) 113
  • 2 Roaming Throne (LCI) 258
  • 2 Annex Sentry (ONE) 2
  • 8 Plains (THB) 250
  • 6 Swamp (THB) 252
  • 2 Scoured Barrens (NEO) 274
  • 3 Shattered Sanctum (VOW) 264
  • 1 Takenuma, Abandoned Mire (NEO) 278
  • 2 Eiganjo, Seat of the Empire (NEO) 268
  • 2 Cavern of Souls (LCI) 269

Sideboard:

  • 2 Farewell (NEO) 13
  • 2 Cut Down (DMU) 89
  • 2 Chaplain of Alms (MID) 13
  • 1 Voice of the Blessed (VOW) 44
  • 1 Intercessor’s Arrest (NEO) 20
  • 2 Skrelv, Defector Mite (ONE) 33
  • 2 Fateful Absence (MID) 18
  • 2 Liliana of the Veil (DMU) 97

North of Exile: When a good LGS closes

One of my favourite family traditions is the one where we rent a cottage every summer. The family, either just the four of us or with friends or extended family, enjoy some quality time together normally in Ontario but sometimes as far out as New Brunswick or Nova Scotia. It is always a great time.

Back in 2017, we rented a cottage on Georgian Bay. We’ve done so a number of times as we love the area and the awesome beaches (despite it not being seashore – inside joke with my wife). Much as we had done before, have done since and will likely do again, we were in the area that summer for a bit of R&R with toes in the sand and sun on our faces.

On one of our small day trips, we drove by a place called North of Exile on Main Street in Penetanguishene. Bright green sign that could not be missed. Lo and behold, a game store! The boys and I immediately knew that we would be checking it out. And when we did the next day, we found out that they had been open for all of three days (if I recall correctly – certainly less than a week).

As we checked things out, I got talking with Jason, one of the two owners of this new store. Just a general conversation but a pleasant one. We bought a few things, including Magic cards of course, and returned to our vacation. Jason invited us to come back. And did we ever – This was but the first visit in what became an annual stop.

From that point on, every summer, we either stopped in if we were renting in the neighborhood or we planned a trip up at some point to take part in a pre-release or some other event. The highlight was probably our ‘Boys trip’ in 2019 when the boys and I went up for a couple of days, including two nights playing Magic at North of Exile. The boys still talk about that trip! Ask them if they would prefer to stay at the local Super 8 or a fancier hotel elsewhere and the answer might surprise you!

Things began to change after that. First there was COVID. Then, North of Exile moved from Penetanguishene to Midland and a bit later, they got out of running Magic events and selling Magic cards, focusing instead on Genesis and Pokemon. On this side, the boys grew up and there was less time for family Magic (I may need to rename the site). But we still managed at least one trip up every year. We do like our traditions in this family!

When COVID hit, Jason launched a weekly Twitch stream and ran online Magic events through Arena. It was not the same as a visit to the store but gave me a chance to get to know Jason a bit better and continue to play the game I love so much through some challenging times. It gave me a sense of what might have been if North of Exile was not so far away.

Unfortunately, there won’t be a trip North this year (well, not to go play Magic at least); Jason and Janis announced the closure of the store earlier this month:

Every time I visited North of Exile, I told Jason I wished it did not take 2 hours to get there. It was the kind of LGS where I would have spent far more time had I had the chance. I suspect the boys would have also – Maybe one of them would have worked there! It was not too small, not too big and the community they built was a special one. Friendly and supportive. And welcoming of the strangers dropping in once or twice a year.

As much as I love our LGS here in Toronto, it is bigger and feels like less of a community. Maybe I need to spend more time there but North of Exile felt like a place where I belonged from our first visit. It just felt easier to get to know people there (maybe a reflection on Toronto itself?). I think Jason and Janis’ vision fostered that in their community. Being in a small town probably helped but I would like to think it was how they approached what an LGS should be that really enabled this.

Things change; that’s a given. The closure of North of Exile is a marker in time. The boys and I will continue to play Magic, maybe not as much and maybe I will be going to my local LGS alone a bit more, maybe we will pick up other games. One thing is certain: We will always have our memories of our trips to North of Exile.

I hope that there will be chances to reconnect with Jason in the future! And there may even be a day when we will have a chance to resume our trips to North of Exile (when Jason strikes the motherload and decides that running a game store is the best way to enjoy his success)!

In the meantime, I wish Jason and Janis the very best with their future endeavours. I suspect one of those will be Genesis: Battle of Champions. I’ll be rooting for them!

Standard B01 Orzhov Cleric Typal in Murders at Karlov Manor

Welcome to the latest installment in our Standard B01 Orzhov Cleric Typal adventure. A new set means the potential for new Cleric cards for my deck and changes to our deck. Or not. The new set is not as generous with Clerics as Lost Caverns of Ixalan was. No luck finding 10 new clerics; there are only five clerics to be found in Murders at Karlov Manor. Two of them are reprints: Twilight Prophet and Vizier of Many Faces.

Without further ado, here are the Clerics of Murder at Karlov Manor:

Taking a closer look at which might be a good fit for our Orzhov deck, we can immediately eliminate Vizier of Many Faces, a Blue Cleric.

Agency Coroner is an expensive card more suited for Sacrifice decks than ours. A 3/6 with no other upside is not worth it. Pass.

Sanguine Savior, a Common that costs Black pip has more potential. Disguise gives us a bit of flexibility with what is essentially a simple 2/1 with flying and lifelink. If the game gives us a bit of time, we can have it enter as a Mysterious Creature and reveal it later, potentially giving us another lifelinker for a turn. It is susceptible to removal unfortunately. It’s still worth giving it a try.

Twilight Prophet is a card that first appeared in Rivals of Ixalan. With the city’s blessing, it fits nicely into our lifelink engine and can also ping our opponent. All before it swoops in for hopefully a bit more damage. Unfortunately, it is also very susceptible to removal.

Unyielding Gatekeeper is another Cleric capable of Disguise. Revealing its true identity allows you to exile a creature. If it’s one of yours, you get to blink it. Otherwise, your opponent gets a 2/2 white and blue Detective creature token in exchange for their exiled card. This might be worth trying if we take out a removal spell but the slower speed suggests it would not be a good move.

For now, I’m going to slot in a couple of Sanguine Saviors, replacing two Liliana of the Veil. Here is the updated deck.

  • 3 Infernal Grasp (MID) 107
  • 2 Anointed Peacekeeper (DMU) 2
  • 2 Valorous Stance (VOW) 42
  • 3 Evolved Sleeper (DMU) 93
  • 3 Shadow-Rite Priest (DMU) 106
  • 2 Voice of the Blessed (VOW) 44
  • 4 Lunarch Veteran (MID) 27
  • 2 Loran’s Escape (BRO) 14
  • 2 Markov Purifier (VOW) 241
  • 2 Elas il-Kor, Sadistic Pilgrim (DMU) 198
  • 2 Phyrexian Missionary (DMU) 27
  • 2 Sanguine Savior (MKM) 230
  • 3 Preacher of the Schism (LCI) 113
  • 2 Roaming Throne (LCI) 258
  • 2 Annex Sentry (ONE) 2
  • 8 Plains (THB) 250
  • 6 Swamp (THB) 252
  • 2 Scoured Barrens (NEO) 274
  • 3 Shattered Sanctum (VOW) 264
  • 1 Takenuma, Abandoned Mire (NEO) 278
  • 2 Eiganjo, Seat of the Empire (NEO) 268
  • 2 Cavern of Souls (LCI) 269

Sideboard:

  • 2 Farewell (NEO) 13
  • 2 Cut Down (DMU) 89
  • 2 Chaplain of Alms (MID) 13
  • 1 Voice of the Blessed (VOW) 44
  • 1 Intercessor’s Arrest (NEO) 20
  • 2 Skrelv, Defector Mite (ONE) 33
  • 2 Fateful Absence (MID) 18
  • 2 Liliana of the Veil (DMU) 97

Genesis: Battle of Champions Metamorphosis Preview

The hype train got started earlier this week for the next Genesis: Battle of Champions set with the reveal of a new Champion. And Edge of Exile (EoE), the game’s new owners, certainly kicked the latest preview season with a bang: A new champion, a new mechanic and a new type of card.

Issac, Jaelarian Smith, is the first Champion to be designed under the auspices of the new company. The design team had been thinking of dual-sided cards for some time but the previous ownership apparently did not support the idea. The new leadership was more open to the idea (maybe because they were familiar with dual-faced cards from another famous TCG?) and Metamorphosis, the upcoming set, felt like the right time to introduce them.

While the card template introduced with Invasion no longer lists the card creator, this specific card was credited during the livestream to Will K, a member of the design team and a contributor to earlier sets.

It looks like Issac transforms into a werewolf not when a full moon is high in the sky but when he gets hurt enough. And speaking of werewolves, EoE promise a fresh take on what they are all about. Traditional tropes such as having to get bit and transforming when a full moon is out or centuries long feuds with vampires may not feature in their background. They could instead be allied to “someone you would not expect,” according to Jason Malott, President at Edge of Exile Entertainment Inc., who promises a fresh take on these fan-favourite lycanthropes. They may even be good guys! All will be revealed in upcoming chapters of the lore.

A bit more about Metamorphosis, including a map of Jaelara, was revealed in the trailer that introduced Issac. Check it out below:

A precise release date for Metamorphosis is not available yet but look for it this coming summer! As for what other dual-sided cards (wererabbits perhaps?) will be on the set, we’ll have to wait for additional previews!

When I slept on Preacher of the Schism

This is not a new tale but an oft-told one that bears regular reminders. If only to myself. Let me set the stage.

For whatever reason, I’ve been enjoying building and playing with a Clerics typal deck for some time. With every new set, I take a close look at what new cards I can use in the deck. The last update to my standard B01 Clerics Typal deck came with the release of Caverns of Ixalan late last year. Among the cards that I added to the deck were Roaming Throne and Preacher of the Schism.

I pulled the former as my promo during pre-release and immediately recognized its value (the card’s value has borne that out as well – one of the few times I got it right). And I knew immediately that it was headed into my Clerics deck. I was not quite as sure about Preacher of the Schism. The 2/4 body is a decent stat for Black pip, I wasn’t quite as sure about the overall card. I liked it, thought it would fit well, and added it to my deck, knowing that I could always pull it later if my gut instinct turned out to be wrong.

Well, I added it to my Arena deck but procrastinated on getting it for my physical deck. I suspect that at this point you know where this is going. I just never saw what was coming. With Standard being re-emphasized by Wizards and a certain Rakdos deck doing well recently, the card has started to rise in price.

A few months back, it was going for around CA$1.00 to CA$1.50. As of late January, it now sells for between CA$4.00 and CA$6.00. And that’s when you can find it. It has been consistently sold out at my favourite LGSs for weeks now. If it does suddenly appear available, it tends to be the foil versions, a version I try to avoid.

I still want the card for my deck. If anything, playing with it as confirmed that it deserves a spot in the deck. So, now I’m left to see when I can buy it. As I wait, I’m left with a dilemma: Do I get it at the new higher price or do I wait for it to come down? The upcoming Murders at Karlov Manor set could help dry up demand for it and drive the price back down. Then again, it might also drive it up further [Mental note here to go check the new set now that it has been fully spoiled]. I fully expect it will drop in price when the set rotates out of Standard but then I won’t need it anymore anyways.

Let’s hope I learned my lesson this time. But knowing myself, I may be re-reading this post in the future…

Exploring Explore in Explorer

I’ve been a big fan of the Explore mechanic ever since it was first revealed in Ixalan back in 2017 (as well as the whole set as I like the lore – What’s not to like about dinosaurs, merfolk, vampires and pirates?). Needless to say, I was pretty happy when we returned to this plane a few months back, and even more so when I learned that Explore was making a comeback.

I decided pretty much then and there that I would try to make a deck leveraging the mechanic. Not only did it mean the return of some cool cards like Wildgrowth Walker and Jadelight Ranger, but that there new ones to experiment with as well. Of those, Nicanzil, Current Conductor, feels like the strongest addition.

I finally got around to building that deck. Here is its first iteration. I built it in about 15 minutes.

Deck:

  • 2 Nicanzil, Current Conductor (LCI)
  • 4 Jadelight Ranger (RIX)
  • 4 Wildgrowth Walker (XLN)
  • 4 Cancel (M21)
  • 4 Pathfinding Axejaw (LCI)
  • 2 Path of Discovery (RIX)
  • 2 Merfolk Branchwalker (XLN)
  • 3 Over the Edge (LCI)
  • 2 Jadelight Spelunker (LCI)
  • 2 Twists and Turns (LCI)
  • 1 Mist-Cloaked Herald (RIX)
  • 2 Opt (STA)
  • 2 Brineborn Cutthroat (M20)
  • 2 Essence Scatter (DMU)
  • 2 Hadana’s Climb (RIX)
  • 8 Forest (THB)
  • 6 Island (THB)
  • 2 Temple of Mystery (M21)
  • 2 Dreamroot Cascade (VOW)
  • 4 Barkchannel Pathway (KHM)

Ten Explorer Play B01 games in, it’s clear that I will need to tweak it to make it a bit more competitive. As it stands, the deck stands at 3-7. It clearly suffers from a lack of removal and Cancel is just to expensive in this deck. The other change worth taking a look at would be to add some Black to the deck to open up removal but also more Explore cards.

More to come as I continue to build this deck out.

Standard B01 Orzhov Cleric Tribal in The Lost Caverns of Ixalan

While I was enjoying some vacation back October, Wizards of the Coast announced some significant product changes, namely the new Play Boosters. It followed that news up with what I consider to be possibly the most significant Universes Beyond announcement, its new collaboration with Marvel. More on those in the near future but today is all about the new Lost Caverns of Ixalan set and what it means for my Standard B01 Orzhov Cleric Tribal deck.

Unlike recent sets which contained few clerics (and fewer good ones), the new set comes with 10 Clerics, including two reprints. Best of all, 9 of those are in Orzhov colours. The last is a Blue Cleric. And that’s not all, there are some good cards that will complement the deck well.

Let’s first take a look at the new Clerics:

Confirming how much of a tribal set Lost Caverns of Ixalan is (like the previous Ixalan sets), all of the Clerics are also vampires (except for the blue Didact Echo). As I looked through the cards, it also quickly became obvious that they are more focused on Vampire Tribal than Cleric Tribal.

Acolyte of Aclazotz does not leap out as a must-add to my deck. Mine is not a Sacrifice deck and the benefits of losing a creature to gain one life and have my opponent lose one is just not there.

Clavileño, First of the Blessed would have been a far more interesting card if it targeted Clerics instead of Vampires. This is something for a future Vampires tribal deck rather than something for this deck.

Elenda’s Hierophant is a more interesting card. The deck features enough Lifegain to help buff this creature relatively quickly. It also offers a nice little benefit when it dies. At 4 CMC, it may just be too pricy an inclusion, especially as there is another 4 CMC card that I think is more potent. More on that shortly.

The appeal of Master of Dark Rites is its mana-fixing ability. But it again comes at the cost of sacrificing a creature, something that again does not align with the deck. It may be something that I throw in the deck to see how it fares.

I do like Mavren Fein, Dusk Apostle but this is not the deck for him. If only it said Clerics instead of Vampires.

Preacher of the Schism will definitely get a test in my deck. The 2/4 body is robust enough to attack or block and both triggered abilities will be beneficial. The card draw will certainly help as the deck can quickly deplete itself in some situations.

Redemption Choir is not a bad card but I’m not sure what it would replace given especially if I have to also make room for Preacher of the Schism. I’ll not completely rule it out but it might be an experiment at best as I think that there are stronger options.

Sanguine Evangelist does not offer enough deck synergy for me to consider it as an addition to the deck. Pass.

Twilight Prophet was a great card in Rivals of Ixalan and remains one in the right deck. I’m not sure that this is the deck for it but I suspect that I will at least try it and see.

Beyond the Cleric cards, I also want to see if there is room in the deck for Roaming Throne. Its ability “If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.” should play nicely in the deck.

The other big addition to the deck is also not a Cleric but a land. Cavern of Souls is back in Standard and is pretty much an auto-include in any tribal deck.

All in all, The Lost Caverns of Ixalan looks to be a great set for Clerics. A good selection of new cards to play with. Here is what the deck looks like now:

  • 3 Infernal Grasp (MID) 107
  • 2 Anointed Peacekeeper (DMU) 2
  • 2 Valorous Stance (VOW) 42
  • 3 Evolved Sleeper (DMU) 93
  • 3 Shadow-Rite Priest (DMU) 106
  • 2 Voice of the Blessed (VOW) 44
  • 4 Lunarch Veteran (MID) 27
  • 2 Loran’s Escape (BRO) 14
  • 2 Markov Purifier (VOW) 241
  • 2 Elas il-Kor, Sadistic Pilgrim (DMU) 198
  • 2 Phyrexian Missionary (DMU) 27
  • 2 Liliana of the Veil (DMU) 97
  • 3 Preacher of the Schism (LCI) 113
  • 2 Roaming Throne (LCI) 258
  • 2 Annex Sentry (ONE) 2
  • 8 Plains (THB) 250
  • 6 Swamp (THB) 252
  • 2 Scoured Barrens (NEO) 274
  • 3 Shattered Sanctum (VOW) 264
  • 1 Takenuma, Abandoned Mire (NEO) 278
  • 2 Eiganjo, Seat of the Empire (NEO) 268
  • 2 Cavern of Souls (LCI) 269

Sideboard:

  • 2 Farewell (NEO) 13
  • 2 Cut Down (DMU) 89
  • 2 Chaplain of Alms (MID) 13
  • 1 Voice of the Blessed (VOW) 44
  • 1 Intercessor’s Arrest (NEO) 20
  • 2 Skrelv, Defector Mite (ONE) 33
  • 2 Fateful Absence (MID) 18

Lost Caverns of Ixalan Pre-Release

The last pre-release of the year. It’s hard to believe that it’s been six years since we last visited Ixalan for a pre-release.

My card pool was good but not extraordinary. It clearly pushed me into Gruul with plenty of dinosaurs but neither colour featured good removal. Ghalta, Stampede Tyrant, was my sole Mythic and clearly a sign that I was meant to play Dinosaur Tribal. I considered splashing some white to give me some relief in the removal department (Cosmium Blast, Spring-loaded Sawblades) but decided instead to stick to two colours and adjust later should games not go my way.

My first game was a closely fought affair. I quickly won the first one as my opponent struggled getting his mana out. The tables turned in the second game and he quickly build his board state. Sovereign Okinec Ahau is a powerful card (once you decipher its terribly worded ability). With my opponent throwing +1/+1 counters everywhere, things rapidly got out of control for me.

The third game went to turns. On what was to be my last turn, I had my opponent down to 5 and could only inflict 4 points of damage. I ran through all the permutations I could think of but always came up short by 1. On his last turn, he ran into a similar situation, leaving me with 2 life. We settled for the draw. Definitely a good match to start with!

In the second match, errors dominated my game play. I mulliganed my first hand as it had two red lands and everything else was green. My next hand had one land but a good mix of other cards. I kept it and then proceeded to not see another land for 4 turns. Fortunately, I had Ixalli’s Lorekeeper and the Poison Dart Frog to keep me alive but it was only a matter of time.

In our second game, I had a good board state but struggled to inflict damage. My opponent was able to chump block enough to stymy enough damage to draw the game out. He then started to come back and inflict damage of his own. And then I made a fatal mistake, forgetting about an activated ability that reduced toughness on one of my key creatures on the board. There was no recovery at that point.

In the third game, I found myself playing the near-mirror (Gruul Dinosaurs). I won the first very quickly thanks to my opponent not being to get lands out quickly enough. I was ahead enough that I always had an answer to what he played. In the second game, he had the lands but kept drawing the smaller creatures while I was able to ramp quickly thanks to Lorekeeper and Poison Dart Frog.

I left relatively pleased to finish with a 1-1-1 record but it could have easily been 2-1 had I not thrown away the second match with simple mistakes.

My game store promo card was Path of Ancestry. I’ll definitely find a home for it in one of my Commander decks.

Impressions of the set: I love the Ixalan tribal theme (loved it six years ago and still do today). Dinosaurs, Vampires, Pirates and now Gnomes. What’s not to like? Oh yeah, the fact that so many cards are very wordy. There is so much packed into each card. The power creep is real as is the proliferation of counters (now including Finality counters, Bore counters, etc).

I was really happy to see Explore return. I loved it last time and enjoyed it just as much this time around. A straightforward mechanic that just works well and that I intend to revisit on Arena! Jadelight Ranger and Wildgrowth Walker, here I come!

Last but not least, the boys both went 2-1. I guess they will continue to remind me that they are better players!