Reflections on My Spider-Man Pre-Release Event

There is a lot to catch up on since my last post. So let’s dive without further ado.

Edge of Eternities was the first pre-release that I missed in a very long time. Another weekend-long commitment just made it impossible to catch any of the events (it was still a good weekend!). In the meantime, Christian could not make it because of work commitments and other social events. It was down to Noah to defend the family honour. He did so at a Two-headed Giant event where he and his friend went 3-0.

Edge of Eternities was also the last pre-release that we might have been able to attend together as Noah headed off to university out of town at the end of August. I am proud of him for choosing this path forward but I will admit to being sad, knowing that pre-releases that all three of us could attend will now be fewer and farther apart.

The Spider-Man pre-release was upon us quickly after that. Noah skipped his while Christian again missed out due to work commitments. It was up to me this time so I signed up for a Sunday morning event at my LGS. It is still strange to be there without the boys and weirder to attend an unusually quiet pre-release (Sunday morning effect or uninspiring set? Not sure).

I cracked my packs and laid out my cards as I normally do: By colour and separated into creatures and other spells. I also keep my Rares and Mythics separate to see what might be worth building around.

While I pulled no Mythics in my pool, I found that I had enough arachnids to build a spider-loving Gruul deck. I did not think it was a particularly powerful deck but it seemed to have good synergy. Spider-Punk certainly promised to be fun.

In my first game, I got off a good start by winning my first match. I lost the second. In the third, things started evenly but a mana flood sealed my fate as I could no longer keep up with the growing board across from me. Nonetheless, a fun start to the day.

My second game started with a loss. I managed to win the second after my opponent milled down to four cards but it was still too close for comfort. The third was sealed in my favour by the simple fact that my opponent drew nothing but white mana while holding only black spells. That is not a fun way to lose!

My third game reminded me that not all decks need to be built around spiders despite the name of the set. My opponent built a fun deck full of villains and nary a spider. And I found out the hard way that when you pair The Clone Saga with Mysterio, Master of Illusion, you can crank out a lot of 3/3 tokens! And why not throw in a Vulture, Scheming Scavenger to all of them flying? Two quick games and it was a wrap.

When I got home, Christian asked how I did. “1 and 2,” I told him.
“Ah, your usual then!” he responded with a smirk!

Final Fantasy Pre-Release: A New Era in Magic

The Final Fantasy pre-release marked the beginning of a new era in our family. It was the first one where I went alone as Christian was working and Noah decided that he had/has no interest in this set and that it does not exist. “It’s a summer without new Magic sets,” he declared some time back.

I knew from the hype leading to the launch that this would be a huge set. The fact that it was the best-selling set ever even before it officially launched certainly suggested as such. But it really hit home as I listened to players around me talking about playing the video game through all of its different versions. I was definitely in the minority as someone who has never played this game.

And then came the moment to start building!

I cracked my packs and laid out my cards. Three cards immediately stood out for me: Jecht, Reluctant Guardian which flips into a 7/7 creature saga, Clive, Ifrit’s Dominant, my only mythic and another creature saga, and Firion, Wild Rose Warrior. My White was not particularly strong but had some decent removal and had Moogle’s Valor, a card that looked like fun.

Final Fantasy pre-release deck building

I quickly ruled out Blue as it had nothing that called out to me. Green was not much better despite having a few cards, including some saga creatures but none that flipped. I was not convinced that these would be strong enough as they were not long for the board.

I’ve not had much luck in the past with three colours so looked to build a two-colour deck but I had only two spells in that colour and neither was particularly good. Red was strong, particularly with a Suplex as one of the better removal spells in the set. I caved and went three colours to get some white removal and smooth out my curve a little bit. To be honest, I was not exactly feeling my deck. It felt like I was trying to do a lot with it and I wondered how it would all come together.

One card that I had hoped to find was Minwu, White Mage. It was not necessarily for the pre-release but for my Clerics decks. More on that card in an upcoming post.

My first round was against a player who was coming back to Magic because of Final Fantasy. He had stopped playing some years back but the new set drew him back. He played what looked like a Selesnya deck that promised some big creatures.

A few cards came through for me as I won the first game: Mysidian Elder and more importantly, the 0/1 black Wizard token who would ping him for one every time I cast a noncreature spell, Red Mage’s Rapier with the Job select mechanic that would immediately attach the Equipment to a Hero token, and Moogle’s Valor.

The second game went pretty much the same way. It turns out that my opponent was playing three colours but his mana did not cooperate for this first round. I ran into him later and his deck did work better after our games.

For me, it was a first round win – Something that has not happened in a while!

My second round was against an Izzet deck. There was good synergy between the cards of his deck but my deck continued to surprise me. I was able to play Jecht, Reluctant Guardian, but he realized the threat and quickly dealt with it. It did cost him one of his few removal spells, I found out later. The game went long after that but I managed to prevail.

We kicked off the second game and it again went long. The decks were clearly evenly matched and I got to play Clive, Ifrit’s Dominant. Again, my opponent astutely recognized the threat and Clive was quickly removed. Sadly, once more I was not able to transform one of my creature sagas.

This time, it was my opponent who prevailed just as time as called. We had to settle for a draw but I was not unhappy as my deck was fun to play and was continuing to play better than I had expected.

For the third round, I was paired up against someone who had been deckbuilding not far from me. When I saw him sit down across from me, I knew the odds were not going to be in my favour. He had pulled not one but two Vivi Ornitiers, one of the most potent cards in the deck.

In our first round, he mulliganed down to 5 cards. I started feeling a little better about my chances. I held my removal for his Vivi and was able to control the game and chip away slowly again using my 0/1 Wizard tokens. The game went long but I prevailed.

In the second round, it was my turn to mulligan down to five cards. Lands suddenly were scarce and I did not feel like playing with one land hands. This game felt very much like the mirror of the first one. Me starting with five and him consistently inflicting damage in a slow methodical way that I could not answer. At time, we were at one win a piece. A second draw to complete the round.

As usual, our LGS handed out two packs for each match, letting players decide amongst themselves to split the or play for them. We agreed to split them in all three rounds. From them, I pulled the following Rares and Mythics: Lightning, Army of One, a Cecil, Dark Knight, The Darkness Crystal, Triple Triad and Zell Dincht. Some interesting stuff!

I am thinking that I will build a Commander deck around Lightning, Army of One. The Stagger ability could definitely lead to some interesting negotiations at the table.

All in all, I’m pleased with my 1-0-2 record but I do still wish that the boys had been here. Magic is all about the gathering as so many say and I missed our chats during deck building and between games. It is a new era here at Family Magic.

Standard B01 Orzhov Cleric Deck With Foundations

We’re less than a week away from Pre-Release events for Magic’s latest set. Foundations is an interesting that will remain Standard Legal until at least until 2029.

As usual, when a new set comes out, I take a look at what new Clerics are in it to plan for any adjustments to my Standard B01 Orzhov Cleric deck. Whereas Duskmourn only offered three new cards, Foundations brings eight new cards for consideration, three being completely new and five being reprints from previous sets. Seven are playable in an Orzhov deck, with only Vizier of the Menagerie, falling out of immediate consideration being a green card.

Let’s first take a look at the new cards.

Hinterland Sanctifier will fit nicely into decks focused on Lifegain but aside from being a cheap 1/2 at a single , I’m not sure that it is a compelling addition or replacement for Evolved Sleeper in the one mana slot.

Infernal Vessel is a little more interesting. For Black pip, you get a 2/1 that comes back as a 4/3 Demon Cleric when it dies. With the right other cards on the battlefield, it could be a worthwhile addition. I think I will try it but I’m not sure what to pull out for it. I don’t think it is strong enough to replace either Shadow-Rite Priest or Elas il-Kor, Sadistic Pilgrim. Maybe I pull Essence Channeler or Phyrexian Missionary but both have proven useful. I’m leaning instead to cutting Moonrise Cleric, a three mana card.

Sun-Blessed Healer is an interesting card. A close look at it and you realize that it is very similar to Phyrexian Missionary. The main difference is that it can bring back any target nonland permanent for a kicker whereas the Missionary can only bring back a creature for Black pip. More flexibility but at a cost of two white pips. In this deck, it really does not make a big difference as it comes down to the mana I have available to work with. My statistics days are far behind me but something tells me that I should stick with Phyrexian Missionary.

Let’s take a look at the reprints.

Ayli, Eternal Pilgrim is a card I will want to try out. a 2/3 with Deathtouch for Black pip is not bad but the Sacrifice options offer some good options. Gaining a bit of life could trigger a few abilities, eg, another +1/+1 counter on Essence Channeler, or some useful removal, albeit with a difficult condition, namely having 10 more life than my starting total.

Marauding Blight-Priest is a pretty simple card. I think I will try it as an alterative to Moonrise Cleric if that card is not replaced by Infernal Vessel or something else.

Nullpriest of Oblivion is less compelling. It functions like Phyrexian Missionary in that paying its Kicker cost lets you bring back a creature. Except that it comes in with weaker stats and its Kicker is a much heavier price at Black pip compared to Black pip. Maybe I’ll dust it off at the next rotation if I still want the ability to bring creatures back from my graveyard.

One change that I made during Duskmourn that I did not mention before was that I retooled the mana base, taking out the three Three Tree City in favour of The Fair Basilica, The Dross Pits Scoured Barrens, and Valgavoth’s Lair. I may tweak it further with one or more Secluded Courtyards when Foundation comes out.

I’ve also added a few more cards to the Sideboard in the anticipation that I may try this in B03 at some point.

Here is what I will try out (3 Infernal Vessels instead of Moonrise Cleric) when Foundations comes out:

Deck:

  • 3 Infernal Vessel (FDN) 63
  • 2 Go for the Throat (BRO) 102
  • 2 Anointed Peacekeeper (DMU) 2
  • 2 Fell (BLB) 95
  • 3 Evolved Sleeper (DMU) 93
  • 3 Shadow-Rite Priest (DMU) 106
  • 2 Loran’s Escape (BRO) 14
  • 3 Essence Channeler (BLB) 12
  • 2 Elas il-Kor, Sadistic Pilgrim (DMU) 198
  • 3 Phyrexian Missionary (DMU) 27
  • 2 Annex Sentry (ONE) 2
  • 3 Preacher of the Schism (LCI) 113
  • 2 Cavern of Souls (LCI) 269
  • 2 Roaming Throne (LCI) 258
  • 2 Metropolis Reformer (MAT) 4
  • 2 Cut Down (DMU) 89
  • 8 Plains (THB) 250
  • 6 Swamp (THB) 252
  • 1 The Dross Pits (ONE) 251
  • 2 Fabled Passage (ELD) 244
  • 1 The Fair Basilica (ONE) 252
  • 1 Forlorn Flats (OTJ) 258
  • 2 Scoured Barrens (NEO) 274
  • 1 Valgavoth’s Lair (DSK) 271

Sideboard:

  • 2 Grand Abolisher (BIG) 2
  • 1 Skrelv, Defector Mite (ONE) 33
  • 1 Pest Control (BIG) 22
  • 2 Lay Down Arms (BRO) 11
  • 1 The Witch’s Vanity (WOE) 119
  • 2 Sanguine Evangelist (LCI) 34
  • 1 Zoraline, Cosmos Caller (BLB) 242
  • 1 Leyline Binding (DMU) 24
  • 2 Liliana of the Veil (DMU) 97
  • 2 Virtue of Persistence (WOE) 115