Family Tradition Ended by WOTC Buy-a-Box Promo Decision

A family tradition is about to end for us! This sounds dramatic but it’s not quite as momentous as you might think. So, what happened?

WOTC this week announced that it is ending its Buy-a-Box program in early 2026. They announced their decision rather quietly in a Wizards Play Network (WPN) post a few days back. Based on “careful review,” they plan to sunset the program with Lorwyn Eclipsed, the first set to come out next year.

The Buy-a-Box program provided a bonus card with each booster box purchased at an LGS. The cards offered were not always spectacular but there some some pretty desirable ones as well. Both Nexus of Fate and Kenrith, The Returned King spring to mind as good examples of some great card to come through the program.

The program ran for 17 years, longer than the family has been playing Magic. No reason was provided for the decision but WOTC does promise new future promotional initiatives:

We remain focused on investing in promotional programs and incentives that drive long-term growth and repeat play in stores. You will continue to see strong in-store support through initiatives that reward player engagement, spotlight new releases, and help you activate your local audience through in-store experiences. We will also continue testing new event structures, support, and promotions to identify and expand your store’s experiences.

So, how does this announcement end a family tradition? Anyone following our adventures knows that we buy a box with every set. Well, almost every set as we put an end to that tradition with The Last Avatar given our lack of interest in the set.

We gather together at our gaming table and crack open the box. We then go around, one at a time, picking up a pack until the box is empty. The real fun then follows. We all together crack a pack and go through our cards. We reveal the Rare and Mythic pulls. We then repeat until we have gone through all the packs. Surrounded by the empty booster wrappers, the final part of the tradition is to give the Buy-a-Box promo card to the person who pulled the least Mythics. While most of these have little value, it was the consolation prize (and it did work out in a few cases!). Some even became favourites. I’m fond of Firesong and Sunspeaker (despite the fact that Noah has it). And Noah built a cats and dogs deck with Rin and Seri, Inseparable. And while we were not playing when Surgical Extraction was the promo, it might have been a nice card to end the opening tradition with.

It is rare for whatever reason that we end up with equal number of Mythics. There is typically one person who does really well while there is also someone disappointed with their pulls (the trial and tribulations of opening booster packs). Sliding the BaB promo over to that person was essentially with some light-hearted teasing.

With Lorwyn Eclipsed coming up next, the boys and I had already talked about resuming the tradition. We are still discussing the timing given that Noah is now out of the province for university but we are looking forward to the new set. Unfortunately, we’ll have to see if we can come up with an alternative tradition for the compensation prize.

Reflections on My Spider-Man Pre-Release Event

There is a lot to catch up on since my last post. So let’s dive without further ado.

Edge of Eternities was the first pre-release that I missed in a very long time. Another weekend-long commitment just made it impossible to catch any of the events (it was still a good weekend!). In the meantime, Christian could not make it because of work commitments and other social events. It was down to Noah to defend the family honour. He did so at a Two-headed Giant event where he and his friend went 3-0.

Edge of Eternities was also the last pre-release that we might have been able to attend together as Noah headed off to university out of town at the end of August. I am proud of him for choosing this path forward but I will admit to being sad, knowing that pre-releases that all three of us could attend will now be fewer and farther apart.

The Spider-Man pre-release was upon us quickly after that. Noah skipped his while Christian again missed out due to work commitments. It was up to me this time so I signed up for a Sunday morning event at my LGS. It is still strange to be there without the boys and weirder to attend an unusually quiet pre-release (Sunday morning effect or uninspiring set? Not sure).

I cracked my packs and laid out my cards as I normally do: By colour and separated into creatures and other spells. I also keep my Rares and Mythics separate to see what might be worth building around.

While I pulled no Mythics in my pool, I found that I had enough arachnids to build a spider-loving Gruul deck. I did not think it was a particularly powerful deck but it seemed to have good synergy. Spider-Punk certainly promised to be fun.

In my first game, I got off a good start by winning my first match. I lost the second. In the third, things started evenly but a mana flood sealed my fate as I could no longer keep up with the growing board across from me. Nonetheless, a fun start to the day.

My second game started with a loss. I managed to win the second after my opponent milled down to four cards but it was still too close for comfort. The third was sealed in my favour by the simple fact that my opponent drew nothing but white mana while holding only black spells. That is not a fun way to lose!

My third game reminded me that not all decks need to be built around spiders despite the name of the set. My opponent built a fun deck full of villains and nary a spider. And I found out the hard way that when you pair The Clone Saga with Mysterio, Master of Illusion, you can crank out a lot of 3/3 tokens! And why not throw in a Vulture, Scheming Scavenger to all of them flying? Two quick games and it was a wrap.

When I got home, Christian asked how I did. “1 and 2,” I told him.
“Ah, your usual then!” he responded with a smirk!

Enhancing a B01 Standard Orzhov Cleric Deck with Final Fantasy

Magic’s latest set, Final Fantasy, has now been out for three weeks. As with every other Standard set, let’s take a look and see what new cards I may be able to add to my typal Standard B01 Orzhov Cleric deck in a bid to finally transform it into a first tier deck. The first Universes Beyond set to be Standard legal brings six new Clerics to the table.

As always, a number of them can be immediately skipped over as they don’t fit into the Orzhov colours. That does not mean that they don’t have potential. Yuna, Hope of Spira, in particular, could fit nicely into a Selesnya enchantments deck.

Back to our deck, we have three Clerics that could fit into the deck. Let’s take a closer look at these.

Aerith Gainsborough certainly could be a good fit. Lifelink helps power some of the other Clerics in the deck. Any tokens it gains can be saved when she dies if I have a legendary creature on the board. Without any protection, I have a feeling that Aerith is simply too vulnerable. And the limited number of legendary creatures means that I may not be able to save those counters to make it worthwhile. I may swap out two Annex Sentries to see how she would fare in its place.

Rosa, Resolute White Mage, is another card that seems decent at first glance Giving creatures a +1/+1 counter and lifelink until end of turn fits well into the deck. At a cost of Colorless 3 pipWhite pip, I’m not sure I want to cut Roaming Throne for this card. Then again, it might be time for some experimentation. Let’s try it!

Finally, here is a card that I have been excited about since I first saw it. Minwu, White Mage, is definitely going into the deck so that I can see if she is as good as she seems to be. Right out of the gate, she comes with vigilance and lifelink. So far, so good but whenever I gain life, she allows me to put a +1/+1 counter on each Cleric I control. That could end some games. The only downside is her cost. At Colorless 3 pipWhite pipWhite pip, this is not a cheap card to cast.

Final Fantasy comes with another goodie for Clerics. There are two equipment spells that can turn any creature into a Cleric. While only one fits an Orzhov deck, this is definitely an interesting development. Both White Mage’s Staff and Sage’s Nouliths turn creatures into Clerics while they are equipped. The job select mechanic means that both enter already attached to a Hero Cleric and both have nice upside when they attack.

My first instinct is to not include White Mage’s Staff simply because so many of the other Clerics already have lifelink. But again, this may need to be validated in the lab of gameplay first.

One other change I made to the deck was to remove Fell in favour of Exorcise. Both work at Sorcery speed but the latter gives me more options to target.

One last change: I cut the Krumar Initiates in favour of Authority of the Consuls. It should slow my opponent down a bit and give my Clerics deck a bit more time for the pieces to fall into place and hopefully take control of the game.

Here is the latest version of my Standard B01 Orzhov Cleric deck:

Deck

  • 2 Go for the Throat (BRO) 102
  • 3 Evolved Sleeper (DMU) 93
  • 3 Shadow-Rite Priest (DMU) 106
  • 2 Loran’s Escape (BRO) 14
  • 3 Essence Channeler (BLB) 12
  • 3 Elas il-Kor, Sadistic Pilgrim (DMU) 198
  • 3 Phyrexian Missionary (DMU) 27
  • 2 Authority of the Consuls (FDN) 137
  • 3 Preacher of the Schism (LCI) 113
  • 2 Rosa, Resolute White Mage (FIN) 555
  • 2 Cut Down (DMU) 89
  • 2 Minwu, White Mage (FIN) 26
  • 2 Anointed Peacekeeper (DMU) 2
  • 2 Exorcise (DSK) 8
  • 2 Aerith Gainsborough (FIN) 4
  • 2 Cavern of Souls (LCI) 269
  • 1 The Dross Pits (ONE) 251
  • 1 Fabled Passage (ELD) 244
  • 1 The Fair Basilica (ONE) 252
  • 8 Plains (THB) 250
  • 3 Scoured Barrens (IKO) 254
  • 6 Swamp (THB) 252
  • 2 Valgavoth’s Lair (DSK) 271

Sideboard (or cards I may want to bring back into the deck later)

  • 1 Grand Abolisher (BIG) 2
  • 1 Skrelv, Defector Mite (ONE) 33
  • 1 Pest Control (BIG) 22
  • 1 Lay Down Arms (BRO) 11
  • 1 The Witch’s Vanity (WOE) 119
  • 1 Starscape Cleric (BLB) 116
  • 1 Krumar Initiate (TDM) 84
  • 1 Sanguine Evangelist (LCI) 34
  • 1 Zoraline, Cosmos Caller (BLB) 242
  • 1 Leyline Binding (DMU) 24
  • 1 Liliana of the Veil (DMU) 97
  • 1 Virtue of Persistence (WOE) 115
  • 1 Moonrise Cleric (BLB) 226
  • 2 Roaming Throne (LCI) 258

Wow and thank you!

I launched this site in July 2021 with the intention to post about my Magic TCG adventures with my two sons. There was no in-store play in Canada at the time as we were still dealing with Covid but the boys and I continued to play at home. I have a memory like a sieve and this was my way to start (however late) to document our Magic journey, mostly so that I could at any time I wanted, scroll down memory lane. There was no intention for this site to be more than that. Yet, somehow, traffic slowly grew. And more recently, not so slowly!

Photo by Designecologist on Pexels.com

It suddenly jumped early this year with January seeing the highest traffic to date – A nearly 50% jump over the previous best month back in December 2022. I thought that it was a blip but traffic every month since then has either met or topped that 2022 peak. May in particular marked another major jump, exceeding January’s traffic by more than 50%. The growth has been such that 2025 traffic has already exceeded my former best ever entire year and we are not even half way through the year! Wow!

Much of the traffic driving this growth is coming from the Magic TCG: Set Names and Symbols page. I originally put it together to help me remember all the sets but it’s clear that others are finding it useful as well. I will continue to maintain it and backfill the older information to make it even more useful.

Another popular page has been the one about my building a mustelids deck. Who knew? The page bout all the sets makes sense but this one surprised me. I wrote it while Bloomburrow was still in the preview phase. I saw back then that many of these could go into a promising Izzet Prowess deck. I followed it up with one for an Izzet Otter Typal deck for Arena S01 but that one is not getting as much attention. To be fair, the deck needs more than otters!

It is still pretty cool to see that Izzet Prowess is currently one of the decks dominating Standard despite lack of focus on otters. Maybe an otter deck might work better in a different format. Maybe I should try to build a mustelid Brawl deck!

Not catching on with the world is my ongoing journey to create the ultimate Standard B01 Orzhov Cleric deck. Looks like I may be the only one trying to accomplish this feat! But the spotlight may be about to shine on this deck with Final Fantasy about to come out and featuring what might be the best Cleric card in a long time. Look for my usual post about the clerics in the upcoming set for more information – it’s coming soon.

All this to say hi to everyone dropping in and thank you for making this little site a stop on your Internet journey.

Pioneer finally coming to MTG Arena

Wizards of the Coast this week announced what many had expected for some time now: Pioneer is coming to  Magic: The Gathering Arena later this week. On Saturday, May 10, the Explorer format will bow out and Pioneer will take its place with the introduction of 11 new cards.

We knew that, one day, we would retire Explorer and replace it with Pioneer, a change we would implement once we got all the relevant cards onto MTG Arena. We have closely watching Pioneer and believe that we have achieved this goal. Out of 411 distinct competitive Magic Online decklists played in March, Explorer was only missing seven cards found in those decklists.

Pioneer launched back in late 2019, about a year after MTG Arena launched in beta. Whereas the Modern format includes cards from Eighth Edition onwards, Pioneer limits itself to sets released since Return to Ravnica. Wizards launched Explorer in 2022 as a digital-only format that was very similar to Pioneer but lacked many of the key cards of the latter format. The gap narrowed gradually with new set releases, including the recent Pioneer Masters.

To be accurate, it should be noted that Arena’s Pioneer format does not include all Pioneer-standard cards – There are a number missing (about 2,000 in fact) but none of these appear in more competitive decks. According to WOTC, they did ask their Arena Championship players about any missing cards and were told by most that there were no “major misses.”

The new cards to be launched to turn Explorer into Pioneer are:

  • Battle at the Bridge
  • Borborygmos Enraged
  • Encroaching Wastes
  • Kazuul’s Toll Collector
  • Magmatic Insight
  • Nissa’s Defeat
  • Rakdos Charm
  • Roast
  • Sanctum of Ugin
  • Triton Shorestalker
  • Warping Wail

I’m all for this move. It eliminates a digital-only format and improves parity between digital and physical formats. While the absence of some 2,000 cards is bound to upset some deck brewers,

I don’t play a lot of Explorer on MTG Arena but have been steadily playing more and do have a ExplorerPioneer version of my Orzhov Cleric deck in Arena. There are about 40 Cleric cards in those cards still missing in Arena but I’m not sure that they would materially impact my deck.

Read more: Announcing Pioneer

Is May 10th marked on your calendars? Drop us a note if it is.

Spider-Man Through the Omenpaths

Another decision by the company behind Magic: The Gathering had me scratching my head this week.

Wizards of the Coast this week announced that its Marvel’s Spider-Man Universes Beyond set will not be available on Magic: The Gathering Arena or Magic: The Gathering Online when it launches in September. The company went on to say that it will instead launch its “first Through the Omenpaths set” on September 23rd (a few days ahead of Spider-Man’s official release).

Say what? Are we really getting two sets in September? Well, yes and no. Here is how Wizards explained it in a short announcement:

Through the Omenpaths releases will be digital sets that are Universes Within versions of Universes Beyond sets that otherwise wouldn’t be coming to digital Magic platforms.”

So, yes, we will get two completely new sets in September. But they will be mechanically identical. The only difference will be that the Through the Omenpaths sets will feature different card names and art – And it will only be available digitally. Meanwhile, the Spider-Man set will only exist in a paper version.

To be fair, there is already a bit of a precedent for this. Wizards has duplicated cards in at least two scenarios I can think of. Ikoria: Lair of the Behemoths came with a set of Godzilla cards that were re-branded versions of existing cards. Here are two examples:

Second, The Secret Lair: The Walking Dead cards received a similar treatment. Wizards released Universes Within equivalents some time after the original cards came out.

What is new here is the distinction between paper and digital sets. Building a deck that spans both will require you to match the paper version of the card to its digital equivalent, a differently named card.

Despite my persistent reservations about Universes Beyond, particularly given that new sets will be Standard-legal, I am excited about the upcoming Marvel sets (I grew up on comics and Spider-Man is still one of my favourite superheroes). I still don’t see myself building a deck that will mix these with Universes Within cards but I do see myself building Marvel-only decks. Now comes the extra wrinkle: Converting such decks to Arena will be a bit of a pain as I will need to match each card to a new set of corresponding cards. As they say, this is a first-world problem.

The reverse is the more frustrating scenario. I can imagine a scenario where I will build a digital deck and find myself wanting to build it in paper for an in-person event. I already know that I will get annoyed when I find a Universes Within card that translates to a Spider-Man card in real life. What then? Knowing myself, I expect that I will not build that paper deck and throw shade at Wizards for what is in my mind a terrible decision. Along with confusing and frustrating players, this is driving a further wedge between paper and digital play (another being Alchemy cards).

There is another wrinkle in this story. Not all Universes Beyond sets will receive a digital-only Through the Omenpaths equivalent. Wizards has confirmed that both Final Fantasy and Avatar: The Last Airbender are coming to MTG Arena and Magic Online.

Wizards provides no explanation as to why the Spider-Man set is so far the only one in getting this treatment. But my guess is that it is related to licensing limitations either imposed by Marvel (to perhaps avoid confusion with its Marvel Snap digital game) or because the two companies could not come to commercial (likely monetary) terms on digital rights.

I fully recognize that not everyone feels the same way I do about Universes Beyond sets. Noah for example has no problem with building decks that mix all these universes together because, in his mind, the game transcends the visual and narrative. But I see an ongoing slippery slope of short-sighted decisions that continue to erode what Magic is and its distinctive voice.

If there is a positive in this news, it is that I will hopefully run into fewer Universes Beyond cards when I’m playing digitally. Too bad it could not be the other way around.

Feel free to drop a comment below and share your own thoughts on this.

Playing some Family Magic in The Bahamas

A deck of Magic cards is never too far when the family travels. Our latest family trip, minus Christian as his schedule prevented him from joining us, was no exception. It got me to thinking that I should maybe list out where our Magic decks have been.

Our latest vacation took us to the Bahamas. I won’t bore you with all the details but it was a lovely trip. The beach where we stayed was stunning. Unfortunately, strong winds over the ocean meant that we could not go swimming in the sea for two of the days we were there due to the strong undertows.

As happened with another recent trip, bringing Magic cards with you does mean that you should prepare for a little extra scrutiny when going through airport security. I guess that a Commander deck into an Ultimate Guard Boulder looks quite unusual when going through the scanning machine. And so our bags got pulled for a closer look. This also happened on a skiing trip Noah and I did to Whistler a couple of years back. Interestingly, the same did not happen when we left the Bahamas. Maybe the person manning the scanning machine was a Magic player himself and recognized the odd black square on the screen as a Commander deck.

While the opportunities to play were limited, Noah and I did manage to squeeze in one game one evening. His upgraded Warhammer 40K Necrons deck, led by Imotekh the Stormlord, went up against my unmodified Zinnia, Valley’s Voice deck from Bloomburrow.

Noah wisely took out his (there is a story there for another time) Mana Crypt before the trip, recognizing not only that it was a pricy card but also that it was now banned in Commander.

It was a closely fought affair but the Necrons prevailed as they have so often done in the past thanks to the ever-growing wave of Necron Warrior artifact creature tokens. I had started strong but not being able to shut down his token generating engine meant that I soon lost my early advantage. It was at least not the crushing rout Ruhan suffered during our last trip!

Sadly, there was no opportunity for other games as the trip was quite short and there were too many other things to do.

Our decks have travelled with us on a few other trips but I have not really tracked our world Magic experiences in the past. I will try to do a better job of it going forward.

Tarkir: Dragonstorm Pre-release recap

You may recall that Aetherdrift did not impress the boys and I. It was another of those sets where some familiar characters were forced into a tropy setting, one that really did not resonate with us. Fortunately, the following set held more promise. And it has finally arrived: Tarkir: Dragonstorm pre-release season is upon us (if only for a week).

Why the excitement? It is the return to a somewhat familiar plane. When the boys and I first got into Magic during Battle for Zendikar, both boys also purchased packs from some previous sets. And two sets in particular were quite popular. And where were these set? Surprise, surprise, they were the Tarkir sets. When Wizards announced the return to Tarkir, there was much rejoicing in this house. As for me, I like that this is a solid set that, like Foundations or Bloomburrow, plays like a traditional Magic set.

Unfortunately, Noah once again had to miss out on Pre-Release, this time because of his participation in the school musical (Footloose this year!). So, Christian and I headed off Saturday morning, chatting about which clan we would choose. Christian was set on Mardu while I settled on Abzan.

My six packs, including the seeded one, pretty much locked me into Abzan. My promo, Revival of the Ancestors, was also an Abzan card (Christian ended up with a Jeskai promo). My blue was weak except for Taigam, Master Opportunist. My Red pulls left me equally uninspired and I stuck to my original plan.

Deck building felt good. I cut blue and red with no hesitation and set to building my Abzan deck. Along with my promo, I threw in Felothar, Dawn of the Abzan (could I play Abzan without its lord?) and Skirmish Rhino as a tribute to the old Siege Rhino. A few dragons and some good removal and I was ready.

My first match was a fairly evenly matched affair. Good fun!

In the first game, my opponent’s deck started a bit faster but I was able to catch up and we traded damage fairly evenly through the first turns, quickly ending up in single digits. Omens proved quite useful for me, helping with mana ramp and card draw. Removal played an important part in both our decks, keeping the creature count low. A string of three lands in a row late in the game changed the tone of the game, leaving me on the backfoot, unable to either remove his creatures or cast new ones of my own to replace those I was losing to his removal. In the end, that run of lands left me with an empty board and no answers to the damage coming in.

Game 2 started more strongly for me, especially after my opponent milled two of his removals, looking through his library for a threat. Again, the omens helped early in the game. While he started on the backfoot, he was able to catch up. Renew helped turn the tides for him, particularly his Qarsi Revenant, along with a few other Deathtouch creatures. We once again found ourselves in low single digits but it was his game in the end.

For my second match, I found myself relegated to the last table of our LGS where I met my next opponent.

I handily won the first game against a 4-colour deck. My opponent claimed to be playing five colours but I never saw a red land. If her strategy was indeed five colours, this first game would have been very frustrating. We talked as we shuffled up for the next game and it sounds like she just ended up with a pretty janky pool that really did not come together. I hate those kinds of days.

Game 2 was another decisive win but not for me. I went deep into the game without any White mana and a full hand of cards calling for White. With little else to cast, I had to discard cards for several turns, frustrated that I otherwise had a solid hand. On her side, my opponent pinged me for at least 1 from her second turn (and later 2 from each creature as counters entered the game). It was enough to whittle me down to the point that even when White showed up, it was too late. She was definitely pleased to pull a win out with her jank.

Fickle luck decided to smile on me again in the third game and everything lined up nicely for a quick win.

Mardu was a popular choice at our LGS and but it was only in my third match that I faced off against it.

The first game went long and was a very close affair. Removal and lifegain helped me weather the token storm. This was a fun game where my opponent kept attacking as “that is the Mardu way.” Qarsi Revenant (again!) certainly made it an interesting game. Using Renew to give another creature a flying counter, a deathtouch counter, and a lifelink counter when it dies is a pretty nasty little trick. Fortunately, between my own flyers and my removal, I was able to win the first game.

Game 2 started with my opponent taking a mulligan. From there, things did not improve for her. Two removal spells ended up in her graveyard shortly after while my own kept her in check. I was able to establish a solid board presence and was able to hit for damage consistently.

One card that really helped contain her threats was Arashin Sunshield, which can tap enemy creatures. I simply used it on her turn to control her biggest threat until I finally was able to permanently remove it. She never really recovered and I won the match 2-0.

It was nice to end 2-1 after the pretty horrid stretch I’ve had in recent pre-releases.

In general, I was pleasantly surprised by the Omen mechanic. I used them early in the games and was lucky enough to have them pop back into my hand a couple of times afterwards allowing me to then use the more expensive creature side. Definitely more flexible than I thought although they may not be as useful in larger decks where there is a smaller chance that they will reappear.

And one last thought. I wish the MTG Companion app would let you see your match history. It was something you could do back in the DCI number days. I would have liked to be able to see my standing before the event closed out.

Anyways, a good set and a fun pre-release…

Transform Your B01 Standard Orzhov Cleric Deck with Tarkir: Dragonstorm Cards

Pre-release events for Tarkir: Dragonstorm start next Friday! That means that previews for the newest set are done and it is once again time to take a look a closer look at the set and see if my kindred Standard B01 Orzhov Cleric deck will transform into a first tier deck.

Last time round, Aetherdrift only brought two new Clerics to the table. Tarkir: Dragonstorm will easily outdo that, offering up six new Cleric cards for consideration. So let’s see what we have to work with. One, Severance Priest, is immediately out because of the Green pip pip in its mana costs. That leaves us with five to review.

Abzan Devotee is a common that could prove useful when it comes to mana fixing. For , we can add either a White pip or Black pip to the mana pool (you could tap for Green pip but it would not be not very useful in this deck).

Unrooted Ancestor is a card that I may try to get into the deck. The challenge is that the current deck is not built around sacrifice. Add Krumar Initiate to the mix and there is now a way to generate cheap Spirits that could power this card. It does require both cards and only generates one spirit per turn.

Maybe I should add Krumar Initiate to the deck and skip Unrooted Ancestor for now. I can use the Spirits for offence and defense instead of sacrificing them. I’ll start there and see if the card cranks out enough Spirits that I could then consider sacrificing some of them. Krumar Initiate also has a bit of synergy with Essence Channeler, giving it flying and vigilance as I lose life.

If you’ve followed this blog long enough, you know I like big creatures. Loxodon Battle Priest is not only one of those but it also can help me grow other Clerics into bigger ones. Is there anything better than a beefy Cleric swinging at your opponent? It is pricey though.

At first glance, Venerated Stormsinger looked like an automatic add. Then I re-read the card a bit more carefully. Sure it generates a 1/1 red Warrior each turn; but it’s only one per turn and it gets sacrificed at the next end step. So, that 1/1 will start to lose value as the game goes on and bigger threats emerge. The additional life trigger is not bad but still feels like less than it promises.

Time to see what I can cut to see if Krumar Initiate and Loxodon Battle Priest. My first choices are Metropolis Reformer and Infernal Vessel. That gives me four slots to work with. I think it will be a straight swap.

As far as non-creature spells, I will take a closer look and see what makes sense. Smile at Death caught my attention as I took a first glance through the list. It would let me return my Clerics to the battlefield given that I don’t have a lot of protection and they tend to die quickly. But two other cards caught my attention despite not going into this deck. Elspeth, Storm Slayer and Ugin, Eye of the Storms, definitely look like good fun. Ugin in particular could finally convince me to look at a colourless Commander deck. But that’s a topic for a future post.

As far as lands are concerned, nothing really jumps out. Many are focused on the three-colour combinations aligned to the Dragonstorm clan wedges. I may look at Dalkovan Encampment and Great Arashin City as they do give me an advantage over regular lands but at the cost of entering tapped. Not exactly a strong proposition!

So here is the deck that I will start to play with as soon as Tarkir: Dragonstorm cards are in my hands or on Arena!

Deck:

Deck:

  • 2 Go for the Throat (BRO) 102
  • 2 Anointed Peacekeeper (DMU) 2
  • 2 Fell (BLB) 95
  • 3 Evolved Sleeper (DMU) 93
  • 3 Shadow-Rite Priest (DMU) 106
  • 2 Loran’s Escape (BRO) 14
  • 3 Essence Channeler (BLB) 12
  • 2 Elas il-Kor, Sadistic Pilgrim (DMU) 198
  • 3 Phyrexian Missionary (DMU) 27
  • 3 Annex Sentry (ONE) 2
  • 3 Preacher of the Schism (LCI) 113
  • 2 Roaming Throne (LCI) 258
  • 2 Cut Down (DMU) 89
  • 2 Krumar Initiate (TDM) 84
  • 2 Loxodon Battle Priest (TDM) 15

Lands:

  • 2 Cavern of Souls (LCI) 269
  • 1 The Dross Pits (ONE) 251
  • 2 Fabled Passage (ELD) 244
  • 1 Forlorn Flats (OTJ) 258
  • 1 The Fair Basilica (ONE) 252
  • 2 Scoured Barrens (NEO) 274
  • 1 Valgavoth’s Lair (DSK) 271
  • 8 Plains (THB) 250
  • 6 Swamp (THB) 252

Sideboard

  • 2 Grand Abolisher (BIG) 2
  • 1 Skrelv, Defector Mite (ONE) 33
  • 1 Pest Control (BIG) 22
  • 2 Lay Down Arms (BRO) 11
  • 1 The Witch’s Vanity (WOE) 119
  • 1 Sanguine Evangelist (LCI) 34
  • 1 Zoraline, Cosmos Caller (BLB) 242
  • 1 Leyline Binding (DMU) 24
  • 2 Liliana of the Veil (DMU) 97
  • 2 Virtue of Persistence (WOE) 115
  • 1 Moonrise Cleric (BLB) 226

Duel Commander: Commander for Two

I am primarily a casual Magic: The Gathering player. The great majority of my games are played with my sons at home. We do love our pre-releases but only play a few games a year at the LGS beyond those, especially since North of Exile closed. As I’ve noted in the past, our family Magic games have slowed down as the boys get older and start to establish their own lives.

We most frequently play Commander at home as you may have gathered from many past posts. It’s always been somewhat awkward playing with only three of us but it gets even more challenging when there are only two of us up for a game. Case in point: A recent family trip.

But it does appear that I may have discovered the solution; one that does not require us to move to a completely different format. Have you heard of Duel Commander? It’s a two-player version of EDH where you play with 100 cards, including your Commander and 99 different cards that share the same colour identity. Sounds like Commander, right? Well, there are some differences focused on improving the game for a two-player format. For example:

  • The game has its own curated ban list managed by the format’s community
  • You have two win two of three games for the match win
  • You can swap your commander with another as long as it is already in your deck
  • There are no sideboards.

About that ban list: A number of cards are banned as Commanders only. For example, you can have Arahbo, Roar of the World, Edgar Markov or Winota, Joiner of Forces in your deck but none can be your Commander (There goes my Arahbo deck unless I modify it for another cat).

As with other two-player Magic formats, Duel Commander does not rely on politics and negotiations for you to win the game. Much as in other two-player formats, your deck either has it or it does not – no amount of wheeling and dealing is going to save you here. Whether that’s a plus or a minus is up to you to decide.

Duel Commander has been around for some time. Early versions date back to the early 2000s and the Duel Commander Rules Committee (all volunteers) was established in 2007. It has since then overseen the format, providing regular updates, including the bans as needed. The format may not be somewhat obscure but it is actively supported with the last update coming as recently as January 2025 with regular updates being announced every two months or more frequently if needed.

As far as events, I did not find many but if you’re in France in May, you may want to check out the Team Duel Commander French Cup (Coupe De France Duel Commander en Equipe). It takes place in Saint Aunès, France (near Montpellier) from May 31st to June 1st.

I’ve shared details about Duel Commander with the boys and we are looking at trying it out. The main concern right now seems to be avoiding building more decks as this household is already over-run with regular Commander decks. Given that most of our decks should work as they are, I expect that this will be how our first games will go. If it works and we want to play more, I expect that our competitive spirits will push us to look at decks more optimized to this two-player format.

Lastly, if Two-Headed Giant is your jam, they have rules about how to play it as a non-sanctioned variant. And for those playing online, Duel Commander is officially supported on MTGO (Note: I don’t play MTGO at this time).

More information: Duel Commander official site