No love for Clerics and Giants in Kamigawa: Neon Dynasty

Two of my favourite Arena BO1 decks are my UR Giants and my WB Cleric decks. With Kamigawa: Neon Dynasty spoilers now done, I took a look to see what new cards might help me improve those decks. At first glance, it does not look like either deck will unfortunately see a lot of updates.

On the creature front, the new set comes does not come with any new Giants or Clerics. This is less of a concern for my Clerics deck but does keep my Giants deck saddled with a few creature cards that would be easy cuts (I’m looking at you Zalto, Giant Fire Duke).

On the lands side of things, the very intriguing and likely breakout card of the set, Boseiju, Who Endures, fits into neither of the decks with the current mana bases. The other Legendary Lands also don’t stand out as automatic additions.

The two Legendary Lands that could go into my Clerics deck each come with downsides. Eiganjo, Seat of the Empire could replace an existing removal spell and give my mana fixing a small boost. Could be worth an inclusion to test it out.

Takenuma, Abandoned Mire’s Channel cost is quite high but could help put some clerics into the graveyard for a dying Orah, Skyclave Hierophant to bring back to the battlefield. My first thought is that it’s simply not worth it though. – Too many hoops to jump through.

Only one Legendary Land could be useful in my giants deck. Otawara, Soaring City, could help protect my costly giants should they come under threat. Rather than losing them, they would return to my hand. The downside is the high Channel cost that would likely prevent me from playing another giant during my turn.

One new land inclusion for my Clerics deck could be Scoured Barrens. The life gain would work well with Cleric of Life’s Bond and Voice of the Blessed. For my giants, the Izzet Swiftwater Cliffs comes in tapped and its life gain would not trigger if Quakebringer was in play. That one is a pass.

Where things could get more interesting is with the new equipment cards that double as creatures. For example, reconfiguring Lizard Blades onto Quakebringer would definitely be a sweet play – Especially if Calamity Bearer is on the battlefield as well. The Reality Chip could also be an interesting addition – If nothing else, worth a try.

Could my Clerics deck benefit from Blade of the Oni, the Equipment Demon? I suspect that its ability to turn an equipped creature into one with base power and toughness 5/5 and menace and still remain a Cleric would be a powerful combination. But that assumes it can stay on the board long enough given that it comes in as a creature with only 1 toughness. Leech Gauntlet with Lifelink also has potential and Lion Sash just looks like it could be a strong include (too bad it does not have lifegain like good old Scavenging Ooze).

Lastly, the sagas that turn into creatures are definitely intriguing but none of them leaped out at me. Except maybe for Behold the Unspeakable for my giants deck but do I really need another 5 CMC card in my deck, especially if I have to give up a giant for it?

Finally, there may be some opportunities to replace a few cards with new Instant and Sorcery cards. Unquenchable Fury could be interesting in my Giants deck and there are a few possibilities for the Clerics as well. For example, could Lethal Exploit replace Baleful Mastery? I definitely need to spend a bit more time on these cards.

All in all, Kamigawa: Neon Dynasty is shaping up to be an interesting set but I suspect it will take me in new directions rather than helping me with my existing Arena BO1 decks.

Noah creates a BO1 WG Humans deck for me

Noah snuck into my office yesterday when I was busy elsewhere in the house and built a new Arena deck for me to try. He only used the cards in my current collection to build out a BO1 WG Humans deck. He called it GW Secret.

  • 1 Sigarda, Champion of Light (MID) 240
  • 1 Duel for Dominance (MID) 184
  • 2 Adeline, Resplendent Cathar (MID) 1
  • 2 Sunset Revelry (MID) 38
  • 2 Thalia, Guardian of Thraben (VOW) 38
  • 1 Sungold Sentinel (MID) 37
  • 2 Elite Spellbinder (STX) 17
  • 2 Werewolf Pack Leader (AFR) 211
  • 2 Briarbridge Tracker (MID) 172
  • 3 Hamlet Vanguard (VOW) 201
  • 2 Torens, Fist of the Angels (VOW) 249
  • 1 Dawnhart Wardens (MID) 216
  • 1 Maja, Bretagard Protector (KHM) 222
  • 3 Blizzard Brawl (KHM) 162
  • 2 Fateful Absence (MID) 18
  • 1 Doomskar (KHM) 9
  • 2 Return to Nature (MID) 195
  • 4 Branchloft Pathway (ZNR) 258
  • 3 Intrepid Adversary (MID) 25
  • 2 Rally the Ranks (KHM) 20
  • 1 Skyclave Apparition (ZNR) 39
  • 2 Cave of the Frost Dragon (AFR) 253
  • 6 Snow-Covered Forest (KHM) 284
  • 2 Lair of the Hydra (AFR) 259
  • 2 Overgrown Farmland (MID) 265
  • 8 Snow-Covered Plains (KHM) 276

After 5 matches, the deck stands at 2-3 in Standard Play . One of those was a frustrating mana flood where I think I could have taken the win with a few more creatures instead of lands.

While Noah may not agree, I am already thinking of a few modifications. First up, I may take the lands down to 23 and see if I can throw in another Dawnhart Wardens or an Avabruck Caretaker instead. Some Brutal Cathars may also go in.

Brutal Cathar
Brutal Cathar

MTG Arena: Standard BO1 Orzhov Clerics

Looking back on my last post, I realized that I only really posted one new deck. While I do play a lot of White Aggro, it’s not the only Standard BO1 deck I’m playing. Along with my Izzet Giants (which also works in BO3), I also play a fun Orzhov Clerics deck.

As the name implies, the deck is built around Clerics. It is more of a midrange deck with a good balance of creatures and spells (albeit more creature heavy in its latest incarnations). Lifegain a key mechanic that not only helps us preserve health as I build out my offence but also triggers abilities on cards like Cleric of Life’s Bond and Voice of the Blessed, making them stronger threats as the game develops.

Here is what the deck looks like:

Deck

  • 4 Cleric of Life’s Bond (ZNR) 222
  • 2 Crippling Fear (KHM) 82
  • 3 Vanishing Verse (STX) 244
  • 1 Valkyrie Harbinger (KHM) 374
  • 3 Orah, Skyclave Hierophant (ZNR) 233
  • 4 Luminarch Aspirant (ZNR) 24
  • 4 Righteous Valkyrie (KHM) 24
  • 4 Elite Spellbinder (STX) 17
  • 2 Voice of the Blessed (VOW) 44
  • 1 Markov Purifier (VOW) 241
  • 3 Lunarch Veteran (MID) 27
  • 2 Cleric Class (AFR) 6
  • 3 Baleful Mastery (STX) 64
  • 1 Agadeem’s Awakening (ZNR) 90
  • 4 Brightclimb Pathway (ZNR) 259
  • 2 Cave of the Frost Dragon (AFR) 253
  • 2 Hive of the Eye Tyrant (AFR) 258
  • 8 Plains (ZNR) 266
  • 3 Shattered Sanctum (VOW) 264
  • 4 Swamp (ANA) 5

Sideboard

  • 1 Academic Probation (STX) 7
  • 1 Expanded Anatomy (STX) 2
  • 2 Inkling Summoning (STX) 195
  • 1 Environmental Sciences (STX) 1
  • 1 Mascot Exhibition (STX) 5
  • 1 Reduce to Memory (STX) 25
  • 2 Chaplain of Alms (MID) 13
  • 1 Voice of the Blessed (VOW) 44
  • 1 Path of Peril (VOW) 124

The deck has gone through a lot of tweaks since I first put it together several months back. I played a version of it during Standard 2022 (the short-lived format that gave us a taste of the new Standard before Midnight Hunt came out).

There was more removal in earlier versions of the deck. I’ve cut cards such as Feed the Swarm and Soul Shatter. Clerics that made an appearance in the deck in the past include Angel of Destiny, Soulmender, Priest of Ancient Lore and Righteous Valkyrie. Voice of the Blessed was an early cut but I brought it back more recently as I built up the lifegain aspect of the deck a bit more.

A word of warning: The deck does not fare well against the White Aggro decks that are popular at the moment. Mono-green and other Orzhov desks can also be difficult to be play against but it does fare better against the Epiphany decks if it can establish an early foothold.

The deck has a sideboard but I’ve not played in BO3 so not sure how it would perform. My guess is that the sideboard is under-optimized and would need some work to help make the deck more competitive beyond the first game.

Drop a comment below if you play this deck with a few different cards.

MTG Arena: Decks I’m playing

I mostly play BO1 these days – The local LGS are once again closed as Omicron tears through Canada. When the boys and I play, it’s all Commander these days. But when I’m looking for a quick distraction, I turn to MTG Arena’s BO1 where I can quickly play a game or two and then return to what I was doing before.

My favourite deck at the moment is the very popular White Aggro deck. Much as others have discovered, the deck is very consistent and manages well against most threats as long as it does not stall out in the early turns.

My take on Mono White is heavily focused on the Exile mechanic. Stonebinder’s Familiar can quickly become a real threat if not addressed quickly. Intrepid Adversary is a great closer; played later in the game with plenty of mana around, it can quickly lock up the game. Unfortunately, when the game stalls out, it can get ugly, especially against the abundant Alrund’s Epiphany decks.

Here’s how the deck looks these days:

Main deck:

  • 4 Stonebinder’s Familiar (STX)
  • 4 Usher of the Fallen (KHM)
  • 4 Intrepid Adversary (MID)
  • 4 Luminarch Aspirant (ZNR)
  • 3 Sungold Sentinel (MID)
  • 3 Thalia, Guardian of Thraben (VOW)
  • 4 Elite Spellbinder (STX)
  • 2 Borrowed Time (MID)
  • 4 Brutal Cathar (MID)
  • 4 Skyclave Apparition (ZNR)
  • 1 Legion Angel (ZNR)
  • 17 Snow-Covered Plains (KHM)
  • 2 Cave of the Frost Dragon (AFR)
  • 4 Faceless Haven (KHM)

Sideboard:

  • 3 Legion Angel (ZNR)

On the Play side of MTG Arena, I’m still enjoying playing with my Giants deck. I’ve not made any adjustments to it as there wasn’t much in the last set that I found helped it. It continues to fare well despite not being a Tier 1 deck but it does not do as well in Ranked. It is not a very popular deck and I think it comes as a surprise to many. And a painful one when a couple of Calamity Bearers are in play.

One deck I would like to build is an Edgar, Charmed Groom vampires deck. I played against it a couple of days ago and it seemed like a lot of fun.

Having Edgar flip over to make a vampire each turn instead of dying (and after making three coming back) is a cool mechanic. Not particularly fast but could become more potent if you can keep one of each in play.

Unfortunately, I don’t have any Edgars in my collection at the moment. I would need to invest a few wildcards to get it started. Given that I’m pretty much playing without spending any money (I save that for paper cards), this deck may not come to be any time soon.

Good card synergy with Exile

Mono White has been quite strong in MTG: Arena BO1 for a while. My latest iteration (not completely my own invention) features great synergy around the Exile mechanic.

The mana curve works well with Stonebinder’s Familiar able to come down on the first turn, followed by Sungold Sentinel and then a number of options depending on the board state. They allow you to exile both cards on the board as well as in hand.

Here is the full deck:

  • 17 Snow-Covered Plains (KHM)
  • 2 Cave of the Frost Dragon (AFR)
  • 1 Legion Angel (ZNR)
  • 4 Luminarch Aspirant (ZNR)
  • 4 Skyclave Apparition (ZNR)
  • 2 Fateful Absence (MID)
  • 4 Usher of the Fallen (KHM)
  • 4 Faceless Haven (KHM)
  • 4 Elite Spellbinder (STX)
  • 2 Expel (STX)
  • 4 Brutal Cathar (MID)
  • 2 Intrepid Adversary (MID)
  • 4 Stonebinder’s Familiar (STX)
  • 3 Maul of the Skyclaves (ZNR)
  • 3 Sungold Sentinel (MID)

Sideboard:

  • 3 Legion Angel (ZNR)
  • 2 Sungold Barrage (MID)
  • 1 Vanquish the Horde (MID)

While featuring potent removal, the deck itself suffers from being easy prey to removal. This is less of an issue in BO1 but would need to be addressed for BO3 matches.

One card that I see played often in this deck but cut early in mine is Adeline, Resplendent Cathar. I’ve not found it to be as synergistic and the 1/1 Human token it generates upon attack does not materialize much as Adeline is often the target of a quick removal spell. Likely a better fit in Commander.

All in all, a fun deck to play.